Developer postOriginal post (opens in a new tab)

Update #10: the final boss

It's here! the final boss, some of you already ran into a "work in progress" version of him over in level 15/16. Well now it's final, and defeating him will be the final task to complete the game.

Also noticed some of you got very close, or even over, the 2 hour mark for a single run.. wow! I really thought people would be able to play in an hour max, so 2 hours would be a safe bet. Apparently, I was wrong. This does mean the leaderboards needed a reset and change due to the wizardry going on fitting all that high-score info into the Steam scorelist. The max amount is now 5 hours, if you go over that, it will just round to 5 hours. Obviously the faster times will get a higher-ranking, so don't take too much time to kill those aliens.

Further more a LOT of fixes and improvements, so go dive in and have some fun.

Next week will see the gates open up as the game officially enters Early Access and will be available from the Steam store. Just a few more "must do" items on my list before that, and once it hits EA I'll be pushing various new ideas and things I still have on the list

again: feedback is welcome! idea's as little as items or alien-types can spawn whole new ideas, so keep those coming !

interface:

  • fix: leaderboards now can go up to 5 hours (thought 2 was enough!)
  • change: reset leaderboards see above for reason!
  • fix: scores now show hours when needed
  • fix: default resolution and windowed mode for first installs
  • change: moved active items lower on screen

game:

  • added: final level+boss fight! (level 16)
  • added: ending after boss-fight (work in progress)
  • fix: skitters now more fair (not shooting through everything)
  • fix: bugs with laser-turret not hitting monsters
  • fix: room with the secret entrance, and secret, now working correctly
  • fix: various bugs with alien-goo not behaving
  • fix: various bugs with NPC’s
  • fix: various bugs with items and turns
  • fix: various bugs with using items
  • fix: some background stuff could be shot thru by railgun
  • changed: NPC’s now offering mostly “rare” items for trade
  • changed: “egg-pods” now blowable (with enough power or explosions)