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Update #11: the big pre-ea-fix

Tomorrow (Tuesday) the game enters Early Access, this hopefully means a lot of new players entering the moonbase and leaderboards. It should mean you can also start leaving reviews on the game page.. (hint)

Back to the important stuff:

So today's update brings mostly a lot, and I mean a lot, of fixes and minor tweaks to the interface and also various stuff in the game.

And one, often requested, feature is now added (slightly work in progress) and that's defining your own keys! For now it's just for keyboard, still needs some improvement, and I'll see what I can do for controllers, altho they are using a fairly basic layout already.

The interface look has changed slightly, giving a more unified look for everything.

So enjoy! I'll see you on the leaderboards, as it looks like we have our first "surviver" topping the ranks in a pretty decent time!

interface:

  • ADDED !! : input settings for keyboard - check them in options menu
  • fix: various gamepad button assignments
  • fix: stopped controller from taking over the interface (deadzone check)
  • fix: added middle-mouse button for inventory
  • fix: more unified interface look

game

  • change: made Techmine more usable (auto-countdown, always explodes)
  • added: animation for the “alien portal”
  • fix: mom+kid spider gave wrong name when they killed you
  • fix: improved looping of music
  • fix: level 12 exit-placement problems
  • fix: secret area-walls now shootable with mouse controls
  • fix: CPU’s not always showing up on map
  • fix: Spawner was blocking rockets
  • fix: NPC asking for 2 different things if you returned
  • fix: NPC sometimes spawned at exit
  • fix: stopped barrels from exploding when in in-active area’s
  • fix: made “secret” stuff not appear in early game sessions to not scare new players
  • fix: damaged items, now more noticable damaged
  • fix: “underground cave” entrance wasn’t spawning (like close to never)