save game bug:seem to have broken the inventory on save-games in this update, will be fixed in update 19
We have another biggie! I originally started this update mainly adding various new goodies and monsters, but it ended up with a huge amount of nice fixes and changes on top of the new stuff.
One of the main changes is the inventory screen. I made it more compact, adding a lot of room and the possibility of adding bigger inventories. My plan is to have some sort of item, or maybe a specific action you can do to increase the size of your inventory during your run.
This is especially interesting for the later levels, where inventory room can sometime become a little to restricted. So step one was redesigning the inventory.
Gameplay wise there's a couple of new items, someone mentioned in the forums or somewhere else, that you couldn't really upgrade your skills.. and that person had a good point! So now you can.. at least your Tech and Luck skills for now (the power skill isn't upgradable yet, which btw does not link to your health but to the power of weapons and weapon-time items)
I also added another monster for the later levels, and spider-webs which will slow you down 1 or 2 turns.. so don't step on them!
The rest has been a lot of balancing as I overhauled the item-turns system, without going into technical details, now it's directly linked to your characters skills.
As always, let me know if you run into problems or got more interesting ideas!
interface:
- added: “decline” sound to locked datacards
- added: short info on what each skill means
- changed: redesigned inventory screen.. adds room for more items
- fix: shortened name of the alien-pillar (datacards)
- fix: leaderboard wrong names and faster (thanks to Daniel from Robotality!)
game:
- added: Luck Amulet (perma item)
- added: Hack-key datacard type
- added: Tech-manual (perma item)
- added: Spider-webs (slows you down for X turns)
- added: new monster: Whigo (mostly in later levels)
- change: super rare items only findable/tradable with NPC’s
- change: item-usage / turns fully rebalanced (work in progress)
- change: more chance a datacard is a new one (roughly 1 in 3)
- fix: reinforcement less of a whimp, can take a hit
- fix: spider-nest rooms sometimes had switches but no flames
- fix: ammo-drop-rate for dead spider-moms slightly increased
- fix: render issues surrounding the NPC’s
- fix: loading the saved game sometimes blocked weapon usage
- fix: Daily challenge won’t screw up saved game
- fix: added a text-message to uncovering a secret-area