all I can say is : oops!
Yesterday's update broke a few things, luckily nothing really game-breaking, but not as it should have been. Since I think a lot of people get some gaming time in the weekends, I found it best to do a quick fix update instead of waiting till Tuesday.
I blame it all on the down-side of working from your home kitchen-table: distractions! Had a lot of those the last few days and guess I slipped up on the testing side of things.
So this update is really just a hot-fix thanks to the feedback from Sheesh over at the forums.
I did start working on fixing and improving some animations, so you get those for free ;)
interface:
- fix: load game now restores your inventory correctly again
game:
-
change: hack-key won’t unlock/open all doors (overkill)
change: hack-key now more rare (NPC trade most likely)
fix: various animations on the player
fix: improved explosion effects
fix: when current inventory slots are full, can’t pick up more items
fix: players becomes partially transparent again when using “invisiblity”
fix: hack-key will now stop working when leaving level (as it should)
fix: level 16/end-boss switches not working bug
fix: level 16/end-boss switches not showing bug