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update 19: Sheesh man, I'm fixing it!

all I can say is : oops!

Yesterday's update broke a few things, luckily nothing really game-breaking, but not as it should have been. Since I think a lot of people get some gaming time in the weekends, I found it best to do a quick fix update instead of waiting till Tuesday.

I blame it all on the down-side of working from your home kitchen-table: distractions! Had a lot of those the last few days and guess I slipped up on the testing side of things.

So this update is really just a hot-fix thanks to the feedback from Sheesh over at the forums.

I did start working on fixing and improving some animations, so you get those for free ;)

interface:

  • fix: load game now restores your inventory correctly again

game:

    change: hack-key won’t unlock/open all doors (overkill) change: hack-key now more rare (NPC trade most likely) fix: various animations on the player fix: improved explosion effects fix: when current inventory slots are full, can’t pick up more items fix: players becomes partially transparent again when using “invisiblity” fix: hack-key will now stop working when leaving level (as it should) fix: level 16/end-boss switches not working bug fix: level 16/end-boss switches not showing bug