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update 22: flamethrowers and RC drones

It's a biggie today! A lot of the stuff I had on my list for ages has now been fixed and implemented, so I'm very happy with today's update.

I'll probably be slowly pushing the update rate to once a week, since I'm closing in on a completed game (altho my todo-list is still a couple of pages long) this allows me to concentrate on getting some marketing and PR going, cause that's still a bit lacking ;/

Anyway, the update:

One of the cool stuff is the Flamethrower, a super-weapon like the Berzerker, which gives you the power of throwing some heat in a room (and then run to not get caught by the spreading fire).

Another update is one requested a zillion times by Thotep: a remote-controlled drone. Not exactly how he described it, but trust me, it's fun to use! you can basically move the drone an X amount of steps, and then make it go BOOM! in a room full of baddies... again, try to stay safe while using it ;)

I also crammed in some new items, one is the "space cube" which allows your inventory to grow (remember I mentioned that a few updates ago). This also made it possible for me to limit the Strongarm inventory starting space .. you get less store space with this guy ! so find those space cubes..

Finally items like the luck-amulet, tech-manual, and space-cube are now all "instant usage" because there really is no point in having them in your inventory first.. (unlike bionics, which can be used as a full-regen when really needed).

here's the full list of all the improvements and goodies

interface:

  • change: cpu-access improved, can’t “accidentally” trigger hack-key
  • fix: item selection in inventory with mouse-control was buggy

game:

  • added: “space cube” to add more room to your inventory (“instant use”)
  • added: flame-thrower “super” weapon
  • added: radio-controlled explosive drone
  • change: mimicks not triggered by lasers or aliens
  • change: made enemy AI a little bit smarter avoiding puddles+spiderweb
  • change: made luck-amulet and tech-manual “instant use” on pickup
  • change: Strongarm now starts with smaller inventory-space
  • change: Whigo’s can make appearances one level earlier
  • fix: possible cause for switch not being solid in end level
  • fix: NPC not giving the item in a trade
  • fix: limit amount of sonic-tools at once
  • fix: various rendering bugs
  • fix: purple plants now become “unsolid” as soon as being shot
  • fix: rendering bug on some of the dropped items