A fun little update this week with the addition of Decoy Ducks! These items can be placed in a room and will start walking randomly until they go boom. Mean while they distract the enemies making it possible for you to either slip by or kill some aliens.
I also added another room type, one with electrical fences. See if you can find those and survive it!
Finally I made combo's a little more visual, altho I think it still needs a bit more work to communicate to the player what is happening. And also added a few more fun combo's you might figure out how to activate.
I also did some rebalancing on the item-drop, this is a work in progress, but I think it feels better now. Still have to do some long runs myself to see how it holds up in longer games, so I'll keep tweaking it.
And of course a few more fixes for minor stuff. Let me know if you run into any problems or got some great ideas because my "todo list" is drying up!
interface:
- change: combo’s now more visual
- change: Steam game banners
game:
- added: electric-fence rooms (it’s a trap!)
- added: “haste” combo
- added: “superbolt” combo
- added: decoy-ducks… !
- changed: new item-drop rate calculations (bigger difference between rare items and normal items)
- fix: gasmask + mobile emp turn didn’t decrease
- fix: rc-drone mini icon rendering bug
- fix: stopped Alien spawners from working outside visible area
- fix: alien plants now become unsolid when shot
- fix: crowbar not working when no shells left
- fix: last crowbar hit now also works.