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Update 23: Decoy duckies, combo's and fences

A fun little update this week with the addition of Decoy Ducks! These items can be placed in a room and will start walking randomly until they go boom. Mean while they distract the enemies making it possible for you to either slip by or kill some aliens.

I also added another room type, one with electrical fences. See if you can find those and survive it!

Finally I made combo's a little more visual, altho I think it still needs a bit more work to communicate to the player what is happening. And also added a few more fun combo's you might figure out how to activate.

I also did some rebalancing on the item-drop, this is a work in progress, but I think it feels better now. Still have to do some long runs myself to see how it holds up in longer games, so I'll keep tweaking it.

And of course a few more fixes for minor stuff. Let me know if you run into any problems or got some great ideas because my "todo list" is drying up!

interface:

  • change: combo’s now more visual
  • change: Steam game banners

game:

  • added: electric-fence rooms (it’s a trap!)
  • added: “haste” combo
  • added: “superbolt” combo
  • added: decoy-ducks… !
  • changed: new item-drop rate calculations (bigger difference between rare items and normal items)
  • fix: gasmask + mobile emp turn didn’t decrease
  • fix: rc-drone mini icon rendering bug
  • fix: stopped Alien spawners from working outside visible area
  • fix: alien plants now become unsolid when shot
  • fix: crowbar not working when no shells left
  • fix: last crowbar hit now also works.