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update 24: balancing, fixes, and improvements

A bit sooner than originally planned, but there are some bugs and balancing things that needed fixing asap, so here's updated 24!

Weirdly I ran into a bug for the first time that crashed the game. Just a small line of code and it must have been in the game for months. Talked to a few other of the players and they actually ran into it just once or not at all. Freaky!

It's fixed now tho, so if you do run into crashes let me know on the forums or on my twitter.com/@orangepascal !

I continue to tweak the balancing on item drops, you'll notice small differences with every update, hopefully for the better.

Still not happy with the combo system.. but it's more visual now so you at least now it happens and in most cases: why did that happen.

Please don't forget to leave a review or a rating on the Steam page.. it hugely helps getting this game more known and thus improve the chance of me keeping updates coming. Thanks in advance!

interface:

  • change: beautified the logo
  • fix: “survived” scores should now be uploaded (hopefully)

game:

  • change: more balancing on drop-rates
  • change: made b-skin Tech junky easier to unlock
  • change: made combo’s more visible and known
  • fix: electricity trap-rooms can be disabled with EMP’s
  • fix: lesser electricity trap-rooms
  • fix: decoy ducks now explode properly (in time)
  • fix: weird crashbug that could cause with security bots (the blue ones)