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update 27: interface changes and game tweaks

Don't be scared: the interface has seen a change in color, I find this more fitting to the setting of the game and never was happy with the blueish boxes. It's actually a miracle I kept them in for this long!

I also added a few more interface and user-friendly-ness changes to the game, especially for new players (welcome!). This includes a little info on what datacards are all about, but also shows an upgrade dialog when you pick up the Amulet, Space cube, or tech-manual.. so that those event's are more apparent.

enjoy! and as always feedback and idea's are welcome! (really running out of idea's now.. which is good, since the game is mostly complete at this point)

interface:

  • added: “back” to credits screen
  • added: mobile interface (android and ios version)
  • change: interface colors/details

game:

  • added: Alien healing-statue now does some alien-damage around it when destroyed
  • added: alien-goo rooms
  • added: some barrels now leave radiation
  • added: dialog showing upgrades (luck,tech, inventory)
  • added: small “radiation” areas in radiation zone
  • added: tutorial-infobox for Datacards
  • change: increased drop-chance for gas-masks
  • change: space-cube now increases inventory with 3 (was 6)
  • change: Strongarm now has a few more inventory spots at start
  • change: Orb - Portalus made into a normal item: Portalus
  • change: floor-scorch marks now appear more often in big explosions
  • change: text-bubbles start opaque, slowly get transparent
  • change: slight increase in drop-rate for datacards
  • fix: damaged-item having a weird white-rendering bug
  • fix: berzerker gun now stops when bullets are depleted
  • fix: small increase in chance of the “cave” level
  • fix: bug for hidden-room detector going crazy