First a little news bit: Space Grunts is now also available to take with you on the road! Available on the App store and Google Play - www.spacegrunts.com for the links.
Now to the important stuff:
So it seems there is a big divide in the players between wanting the monsters showing their status/health in some way, and those that like it the way it is.
Originally I had this code in the early versions of the game, but I actually removed it many months ago simply because I didn't want it in my game.
This is not a generic turn-based game, I'm trying to create something different (and I think I did that) by adding an arcade/action feeling to it. Statistics and numbers in a game turn me off, so why would I want them in my game. This is the turn-based game that I, as arcade action lover, want (and still fanatically) play.
BUT I can see the advantage it gives in some situations during the game, so my solution is: The Tricorder!
It's an item that give you those stats for an X amount of turns, and yes in some situations that can be a pretty good thing to have. It adds another layer of tactics about when to use the item and all that without turning the complete game into a numbers-game (play one of the thousands of other TBS games if you really need that to make a game fun).
So a small but interesting update this time :)
Full update list:
interface:
- moved “Credits” to options menu
- changed versioning to 1.2.0 from “update x”
game:
- added new item: Tricorder; detects life and energy forms (showing health of enemies for X turns)
- fixed issues with many explosion sounds triggering
- rewrote audio handling
- added “loading” message to the initialization state
- fixed small framerate issue