Another week, another update. As mentioned in the previous update I started running some test with the leaderboards, and after some changes to the code, this version now has them activated. I might still need to fix bugs in it, and they might get reset before an official release, but for now.. let's see how it goes!
I also started working on the statistics screen, I know some of you really love stuff like this. It's a work-in-progress, but some nice starting info is now there to read and even more info is being tracked in the background for future stats and achievements.
This update also brings up some tutorial boxes on your first run.. so don't get annoyed by those, they only pop up once! (I hope)
Oh! and almost forgot.. some of the items are now damaged! So their mileage may vary a bit. If they are damaged it will be noted when you pick them up and in your inventory, besides a little visual effect warning you in advance.
Enjoy!
interface:
- added: “Best run” leaderboard (beta, might be reset)
- added: first couple of statistics (work in progress)
- added: improved game instructions (pop-up once)
- fix: map now renders CPU terminals
- fix: portals on map now blinking
- fix: made datacard-info closable with action-key
- fix: checking stats/data from pause won’t quit game
- fix: renamed “play” in pause menu to “continue”
game:
- fix: shell count could reach less than 0 when using berzerker
- fix: “alien cave” zone was broken (not showing up)
- fix: alien-goo can now also hurt alien
- fix: npc stopped asking for item you just used
- change: made berzerker effect more visual
- change: increased chance of different paths in first 2 levels
- added: some items can now be “damaged” usage will vary
- added: to the !