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Beta update 4: Ancient temple

Just a reminder for those who are wondering, the beta-access is available for people who pre-order from http://www.spacegrunts.com So if you are reading this and go "hey, I wanna try this out" then go there, and then come back with a steam key !

So, another update, and again, a pretty big one!

It comes with a new special zone: ancient temple, a huge collection of interface improvements based on feedback and requests, and a bunch of bug fixes.

Also sneaked in a new creature and a "nest room" for the "Spider" which comes in two shapes. Still have to balance the spiders a bit more, but let me know what you think!

If you found the Ancient temple, let me know how you like it (and the way to get there)

interface:

  • fix: prettied up the intro with some lights (batteries not included)
  • change: i-key now also usable to close inventory
  • change: F1 now also opens/closes inventory
  • fix: added exit door+portal to the map view
  • fix: secret area’s on map now slightly less obvious
  • fix: added alien door to the map view

game:

  • new: Ancient temple zone + portal (2nd hidden zone)
  • new: spider enemy; mommy and children
  • change: “radiation” level (8) now has bigger chance of acid
  • change: 2nd tune added (work in progress)
  • change: big-gibs have extra “splat” sound
  • fix: spread-fire won’t take all health anymore
  • fix: alien-artifact now only given once per game
  • fix: spreading-fire now stops at doors/cpu’s,and exit devices
  • fix: splash-damage from rockets working again
  • fix: exit-door only counts as 1 turn now
  • fix: plant’s don’t block bullets once shot
  • fix: minor wall-bugs