The nice image above basically shows my last 8 months of working on this game. We've come so far and we're not there just yet! ;)
In today's update a lot of fixes to various small things. Some of those were bugs, others are part of the balancing that will now be done more often. The hardest part in game development is getting that right, but we'll get there.
On yesterdays daily run I had my ass handed in level 2, but Aline managed to reach level 16 running into a bug causing the end-boss to be un-destroyable! That shouldn't happen anymore, my night on the couch made sure of that ;)
There is also a "work in progress" save mode added to the game, basically it saves automatically after every completed level.. so if you have to step away from the game for a long time or a power-outage, it should be possible to continue the game at the last save point.. let me know if you run into problems with that! (if you die, or complete the game, or are in a daily-challenge, there will not be a save game)
interface:
- added: average playtime to stats (excludes old gametime)
- added: very “work in progress, might go wrong” game saving/loading
game:
- added: Techjunky “hurt” voice sample
- added: Mimick monster
- change: improved explosion sounds
- change: small changes to camera movement
- change: Marauders now also “pickup” items they walk over
- change: alien-pillar now does his thing once every other turn
- change: spider nests with flame/switch only if room isn’t HUGE
- fix: berzerker usage bugs
- fix: melee weapon now has “max” health, won’t increase above that
- fix: made NPC’s a bit stronger, slightly less “accidental kills”
- fix: level 16 not having switches
- fix: ammo-crates give less ammo (was a bit overkill)
- fix: not every mom-spider will spawn an ammo-crate
- fix: alien-pillar now becomes “unsolid” when destroyed
- fix: alien-pillar now takes proper damage before being destroyed
- fix: spawning behind ancient pillar now makes pillar transparent