big features:
- new room-types added to the level generator
- melee weapon: crowbar
- leaderboard cleared (due to new balancing+levels)
This update is a bit later than you might expected from me, that's because I took on the fight with the beast called "level generator".
There are now different area's generated randomly, breaking the corridor-room-corridor mix a bit. More of that will happen, but most of the groundwork is in place, so let's see if I broke anything ;)
With this also comes a change in loot-drop, I found the drop-rate a bit on the high end in the last two updates
Finally I also added the first Melee weapon: the crowbar! It can be found in levels and crates, has limited usage, but it does add a nice extra weapon to smash crates or smaller creatures. The strength varies depending on which character you use. Still need to improve it a bit more, but it's working!
And of course a bunch of minor fixes in interface and game area:
interface:
- fix: centered score boards more
- fix: improved the small font
- fix: right-arrow in character select screen / crash-bug
- fix: minor fix uploading high-scores
- fix: after completing Daily run, it will go to Daily leaderboard
game:
- added: melee weapon: crowbar
- change: map-generation, more diverse rooms added to the mix
- change: a lot of rebalancing loot-drop
- change: removed pre-placed “beacons”
- change: damaged crates now show tear-and-wear
- change: fog-of-war rewritten, fixes various wall-bugs
- change: show b-skin "unlock hints" at character select screen
- fix: solid-scenery become more transparent when something “behind” them
- fix: b-skin with battle-suit now renders correctly
- fix: shoot reinforcement soldier to make him go away
- fix: dropping alien artifact from inventory won’t trigger 2nd artifact
- fix: monsters not spawning on-top of alien-goo