update 12b pushed a quick fix for a "overkill" of loot-drop for Captain, make sure to update to 12b
achievements: achievements will be set live in update 13 (thursday/friday)
Yesterday the game went "live" in Early Access, so welcome to all the new players! Hope you enjoy the ride.
You'll notice I push updates pretty regularly, currently at about a "twice a week" rate, and I plan to keep doing that for a few more weeks/months, as I work down my feature list and any feature-requests you guys might leave in the forums or on my twitter feed.
This update brings "Daily Challenge" mode, it might still need some fixing and tweaking, but my own tests went flawless.. so let's see if we can beat each other in those daily leaderboards : One chance only!
I also activated the first bunch of achievements, there are three achievements not yet unlock-able, mostly because I don't really know what Steam does with "completed games" if I add more achievements later on.. For now, the only achievements that shouldn't work are the "max ammo-upgrade" ones.
Finally, if you enjoy the game, please help me with spreading the word and hopefully leaving a little positive review.
interface
- added: “play” menu
- added: “daily challenge” to the play menu
- added: daily leaderboards to stats menu
game
- change: rebalancing item drops
- change: stopped portal from appearing in first levels
- added: Daily challenge mode (work in progress)
- added: first collection of Achievements
- added: animation for “underground cave”
- added: animation for “ancient temple”
- added: ammo-icon to “weapon upgrade” dialog
- fix: “underground cave” showed up in level 3 causing level bugs
- fix: end-boss didn’t have “Switches” turned on, making it easy to complete