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update 26: graphical enhancements and credits

This update is mostly full of special effects, graphical enhancements and tweaks. A lot of things I wanted to do earlier, but never got around to.

I also added the credits to the menu, if you think you should be in there for some reason, let me know! I might have forgotten some people giving feedback and such. Don't be shy !

And fixed some more problems with the dreaded level-16.. really hope I got all or at least most of that sorted now, since it's a bummer for people making it that far to run into problems!

As always, feedback and reviews are welcome!

interface:

  • added: credits to stats menu - (let me know if you feel you should be on that list!)
  • added: “not connected” to daily challenge if not online with Steam for some reason.
  • change: quit game dialog now mentions “progress in current level is lost”

game:

  • added: scorching of floor with some explosions
  • added: dust from walls with big explosions
  • added: some wall lights blink / shortcircuit
  • added: wall lights will now be destroyed in explosions
  • added: “steps” graphics for fake height difference in levels
  • added: destroyable scenery items (cabinets, chairs)
  • added: NPC’s now drop their item if you kill them (pre-zombie)
  • added: warpers can now steal items when near you
  • change: high-luck characters would get less ammo due to items. Fixed now
  • change: small tweak to detector ranges
  • fix: tweaked some of the camera-events
  • fix: rare bugs with level 16 generation
  • fix: crash after completing the game (level 16)
  • fix: health-decrease icon when using Adrenaline
  • fix: Gaia and Orb’s don’t spawn in secret-area’s anymore
  • fix: detectors gave wrong signals at times
  • fix: typo "abnoxious" -> obnoxious