This update is mostly full of special effects, graphical enhancements and tweaks. A lot of things I wanted to do earlier, but never got around to.
I also added the credits to the menu, if you think you should be in there for some reason, let me know! I might have forgotten some people giving feedback and such. Don't be shy !
And fixed some more problems with the dreaded level-16.. really hope I got all or at least most of that sorted now, since it's a bummer for people making it that far to run into problems!
As always, feedback and reviews are welcome!
interface:
- added: credits to stats menu - (let me know if you feel you should be on that list!)
- added: “not connected” to daily challenge if not online with Steam for some reason.
- change: quit game dialog now mentions “progress in current level is lost”
game:
- added: scorching of floor with some explosions
- added: dust from walls with big explosions
- added: some wall lights blink / shortcircuit
- added: wall lights will now be destroyed in explosions
- added: “steps” graphics for fake height difference in levels
- added: destroyable scenery items (cabinets, chairs)
- added: NPC’s now drop their item if you kill them (pre-zombie)
- added: warpers can now steal items when near you
- change: high-luck characters would get less ammo due to items. Fixed now
- change: small tweak to detector ranges
- fix: tweaked some of the camera-events
- fix: rare bugs with level 16 generation
- fix: crash after completing the game (level 16)
- fix: health-decrease icon when using Adrenaline
- fix: Gaia and Orb’s don’t spawn in secret-area’s anymore
- fix: detectors gave wrong signals at times
- fix: typo "abnoxious" -> obnoxious