First, if you enjoy the game, please leave a review for others to read, this helps the game, it helps me stay motivated, it helps other potential players, and basically it helps the universe! (I think) - thanks.
So what about the update.. well it's a MEGA BIG ONE!
I fixed a lot of little bugs, including the stupid hack-key crash bug, the ducky bugs, and on top of all that managed to come up with a bunch of new ideas and features.
You'll now have a nice level-progress bar, which will show you how close you got to completing the game. It's displayed at the start of your level, in the map screen, and on the game-over screen (making for some nice screenshots).
I also added a bunch of new "rare" and pretty powerful items, with some achievements attached to them.
Some experiments with camera-control for special events (I hope to have some interesting special events in future updates that use this) and just a lot of cool stuff.
and some more balancing.. as always feedback is welcome and very much useful!
interface:
- added: level-progress to chapter name, map screen and game-over screen
- fix: music-volume on/off setting had some bugs
game:
- added item: ancient orbs atlas
- added item: ancient orbs detox
- added item: ancient orbs portalus
- added item: ancient orbs extender
- added item: adrenaline
- added item: secret-room detector (perma-item)
- added item: spider-nest detector (perma-item)
- added item: weapon-upgrade detector (perma-item)
- added item: Gaia statue (?!)
- added: quack sound to the decoy duck
- added: squeel sound to mommy spiders
- added: camera-focus effects for specific events
- added: “chatsound” to the “secret area” speech bubble
- added: achievement “Escape zombie attack”
- added: achievement “Use Gaia”
- change: aliens will chase duckies more aggressively
- change: weapon-upgrade now more likely
- change: speech bubbles partly translucent
- change: increased rate of NPC spawning
- change: electric-fences now also disable with hack-key
- fix: hack-key / cpu access crashing the game
- fix: aliens chasing “invisible” ducky (once you shot it)
- fix: various minor text bubble bugs
- fix: ducky scaring aliens instead of luring them
- fix: 1-square dark-wall render bug
- fix: railgun now also goes through broken-alien pods
- fix: destroyed poles now also remove their flags
- fix: stopped space-cube from spawning when already at max