I managed to squeeze out another tiny update here, altho it does change a few things graphically in a big way. The first zone, outer moon-base area, now shows more of the metal of the moon base underneath the sandy-walls. It will also start showing a bit more light in level 2 and level 3 when the darkness starts to set in.
Another fun addition is alternate text for the NPC's.. they will now randomly throw out hints and info on the game (it's very possible that the same NPC will say something different when you bump into him/her again).
Finally I noticed new gamers not noticing what happens when a worm uses you for a ride, so there is now a speech bubble added to that, making it easier to detect when you are "carrying a worm" ;)
interface:
- fix: cleaned up game-over screen a bit (using more space)
- changed: weapon-switching now more responsive (even in-between turns or when walking)
game:
- added: speech bubble warning of a worm on your back
- added: alternate text for NPC’s with gameplay hints
- changed: outer moonbase zone graphics
- changed: improved door graphics