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DEV TRANSMISSION: UI Overhaul Update v0.2.1.0

First a quick but hearty shoutout to all the new Starbase Commanders that joined us during the Steam Summer Sale!

Welcome to Halcyon sector, don’t let the Chruul get you down, we got your back!

This update is all about UI and gameplay tweaks. And there’s a TON of them. Instead of babbling on, let’s get right to the patch notes!

New Features and Big Changes

  • We've introduced a brand new turn order indicator, to help you plan out your attack strategies!
  • We've also introduced a new targeting menu, which gives you a breakdown on the hit chances, effect chances, expected damage, etc. of using the power.
  • Fleet configurations now save on the fleet launch screen, so you don't have to assemble them from scratch each time anymore.

Bug Fixes

  • Fixed a bug where "Disabled" units might still be able to get an attack in if it was already queued up by the combat clock
  • Fixed a bug where certain starbase activities wouldn't be properly resolved on completion.
  • Fixed a rounding display error in fuel resource levels that caused confusion whereby you confusingly couldn't travel to a location that you had the exact fuel for.

Art, Animation, Music & UI

  • Ship Construction UI Improvements
  • New targeting display support for Space and Ground Combat
  • New Alerts System allowing players to view their Missions, Notifications and Events from an Alerts Menu Bar
  • The officers and enemies involved in starbase pop-up events now appear on the left and right side of the screen, respectively.
  • Ground combat backgrounds now animate!

This update is deceptively big.. some of these changes may change the way you play your game (we hope for the better!)

As always, please use the Steam Discussions or our forums to report any bugs or feedback regarding this update. We want to hear from you!

What’s Next?

Here’s a roadmap to launch:

Patch - UI Overhaul Update (today)
Patch - Quality of Life & Bug Fixes (late July)
Update - Act 2 and 3 (early August, may invalidate saves)
Patch - Quality of Life & Bug Fixes (mid August)
Final Release (August 18th)

The reason we don’t have exact dates is that we simply don’t want to release patches that don’t pass muster. The only hard date we want to stick to is our Final Release launch date.

Post-Release Schedule
We’ll post a bug fix patch or two after the Final Release then start right away on completing the Kickstarter stretch goals and start gearing up to deliver on the Kickstarter customization and physical rewards.

Some stuff may still have to wait until stretch goal content is fully complete. For example, the soundtrack album wouldn’t be complete without the Voraash music. Neither would the art book be complete without them.

We’ll post a proper post-release schedule once we get the game out the door and out of Early Access.

Thank you again Kickstarter backers for supporting us so early and helping us to get project off the ground! We can’t wait to cross the finish line with you and get going on delivering all the stuff we promised you!

And thanks to all of our Early Access supporters for your early gameplay testing and feedback.. we wouldn’t have as good of a game without your help!

- The Halcyon 6 Team