Greetings Federation Starbase Commanders,
Welcome to our first MAJOR update, OFFICERS UNLEASHED! This is v0.2.0.0 of Halcyon 6: Starbase Commander.
As forewarned in our patch approach notes, this is a Content and Systems Update: you will need to start a new game. All saves prior to 0.2.0.0 will be marked legacy and are not supported by this build.
Quick note before we get to the goodies:
As you know Halcyon 6 is still in Early Access. That means we are counting on your feedback to help us make this game as awesome as it can be.
We've done a HUGE amount of tweaks to the game and you'll likely come across something you don't agree with.. and that's fine, we want to hear about it in the Discussion Forums.
Our goal here is to use this time in Early Access to really fine tune our balance and gameplay so please, check out Officers Unleashed and let us know your thoughts and feedback. We'll be watching, listening and taking notes!
Now Let's get to the good stuff!
What's New:
- Halcyon 6 starbase layout has been completely changed!
- The starbase is now host to loads of different space monsters that you can encounter and "interact" with while exploring it.
- Officers now have unique ground combat powers (they start with 4) that can be selected as they level up.
- Officer Level cap increased to 15.
- Officers now have attributes that determine how adept they are at performing certain tasks.
- Base rooms now have tasks that you can perform to unlock upgrades and tech, and can, from time to time, trigger special events.
- Tech Research tree has been completely revamped.
- Officers are now awarded Skill Points upon level up, which can then be used to unlock powers from the Officer Quarters / Profile Screen.
- Officers now have personality traits that affect their statistics as well as story event options.
- Officers now gain and lose special combat traits based on their experiences in combat.
- Player's ships and Officers are no longer automatically destroyed / killed when Health reaches 0 - instead, they enter a Critical Condition state where any additional damage may kill them. The amount of damage done determines the % chance of being destroyed.
- You may now reroll" a limited number of times during Officer selection, to find an officer that best suits your Fleet.
- New menu and button icons, all new screen transitions.
General Bug Fixes and Enhancements:
- Enemy fleet strength is more varied (ie. not always super strong).
- Cadets can now be upgraded in the new Cadet Barracks base room.
- Reduced chances of consecutive base room encounters while exploring the same room.
- Unlock Officers and recruit replacements at the new Officer's Academy.
- Fixed bug with Ship stats being affected by Officer levels (only ground combat stats should be affected by Officer levels).
- Fixed cooldown timing causing enemy ships to "pass" their turns in combat.
- Enemy ship health is now displayed on the starmap, alluding to the difficulty of the fight.
- Ground combat damage has been adjusted across the entire game.
- Opening cinematic combat has been updated to include more clarity and information.
- Lowered XP requirements for Officer levelling.
- Countless small event system fixes, upgrades and typo fixes.
- Animations upgraded across the entire game and additional all-new Space Combat backgrounds.
Quest/Mission & Economy:
Ships/Officers & Powers:
- Chimera now has a resistance to Ship Disable
- Cloak now does minor repairs and lasts longer
- New Eng Power - Reinforce Hull
- Reduced duration of Brace
- ncreased damage and repair of Siphon Dark Matter
- Warder now has Overheat Hull power (exploits Crew Panicked)
- Strafing Run now causes Engines Down
- Triple Shot now exploits Vulnerable
- Bend Spacetime's cooldown has been increased
- Salvage Harpoon now inflicts Hull Breach instead of Sensors Offline
- Bridge Shot no longer exploits Hull Breach, instead it inflicts Weapons Disruption
- Dimensional Flashbang no longer inflicts Crew Panick & Sensors Offline, instead it inflicts Engines Down & Weapons Disruption
- Fire At Will no longer inflicts Hull Breach, instead it inflicts Engines Down
- Suicide Run no longer exploits Crew Panicked, instead it exploits Vulnerable
- Supercharge Polarity is now a single target attack that can inflict Vulnerable
- Siphon Dark Matter no longer inflicts Vulnerable, instead it inflicts Crew Panicked
- Stasis Lock no longer inflicts Engines Down, instead it exploits Weapons Disruption
- Warp Atomic Structure has reduced cooldown time and no longer inflicts Hull Breach or exploits Vulnerable, instead it inflicts Crew Panicked and exploits Hull Breach
- Ablative Field now can target allies but has slightly reduced effectiveness
- Adaptive Armour now has a group heal
- Suicide Run has slightly reduced % to disable and damage
- Death From Above and Ramming Speed have reduced % for self Hull Breach
Thank you all so much for supporting us during our Early Access! We're working super hard on getting Act 2 and Act 3 out there. We hope to exit Early Access in the late August to early September timeframe.
Good luck out there in this Chruul infested galaxy!
Halcyon 6 Team