Hello Players!
Today a new update has arrived! :D
This time we have a bunch of bug fixes, improvements to the new Bits per Win reward and a lot of weapon balancing!
Changelog:
- If you leave a match and return you should receive your bits reward on a victory if you played more than 4m30s of the match total!
- Added a nice feedback if you get all your daily 100 bits per win reward
- Fixed bug where if you leveled up and won the match at the same time you wouldn't receive your level up bits.
- Fixed a multiple-monitor setup bug that would open the game on the wrong monitor
- Fixed bug where you couldn't open the options menu if you entered a match that was in the post-game screen
- Fixed a bug where the Shuriken Launcher would behave strange if directly-hit an enemy
- Bullets should not collide with the Tunnel anymore
Weapon Balancing:
Bazooka:
- Damage reduced from 100 to 75
- Bullet speed increased from 70 to 85
- Fire Rate increased from 0.6 to 1.1
- Bullet Collider size increased from 0.5 to 1.2
- Bullet Max Damage radius increased from 4 to 5
- Bullet Medium Damage radius increased from 8 to 10
- Bullet Minimum Damage radius increased from 12 to 12.5
- Explosion self-damage reduced from 80% to 50%
Minigun:
- Damage increased from 6 to 9
- Fire Rate decreased from 16 to 15
- Bullet per clip increased from 150 to 200
- Knockback force decreased from 3 to 1.5
Phantomzooka:
- Added a damage multiplier when the bullet goes through walls!
- Damage reduced from 100 to 50 (regular damage)
- Damage after wall increased to 200% (100 total damage)
- Fire Rate increased from 0.5 to 1.1
- Bullet Collider size increased from 0.5 to 1.2
- In Wall Speed modifier decreased from 50% to 30%
- Out of wall speed increased from 150% to 200%
- Bullet Medium Damage radius increased from 9 to 10
- Bullet Minimum Damage radius increased from 12 to 12.5
- Explosion self-damage reduced from 100% to 50%
- Bullet explode timer increased from 1.5s to 4s
Brave Heart:
- Fire Rate increased from 14 to 15
Flamethrower:
- Damage increased from 6 to 8
- Fire Rate decrased from 12 to 10
Scattergun:
- Cluster Bullet Damage increased from 8 to 9
Arcane Bow:
- Arrow destroy after range decreased from 100 to 80
Intimidator:
- Fire Rate increased from 10 to 11
- Ammo per clip increased from 50 to 70
- Increase Range after bounce increased from 5% to 20%
Shuriken Launcher:
- Damage reduced from 50 to 40
- Fire Rate increased from 0.8 to 1.1
- Ammo per clip increased from 5 to 8
Grenade Launcher:
- Ammo per clip increased from 8 to 10
- Fire Rate increased from 1.3 to 1.4
Plasma Gun:
- Ammo per clip increased from 60 to 80
Dematerializer:
- Added a charge time when equiping the weapon
- Removed the charge time when firing the weapon
- New weapon charge time added 2s