Developer postOriginal post (opens in a new tab)

New Update! 11/06 (WEAPON BALANCING + FIXES!)

Hello Players!

Today a new update has arrived! :D

This time we have a bunch of bug fixes, improvements to the new Bits per Win reward and a lot of weapon balancing!

Changelog:
- If you leave a match and return you should receive your bits reward on a victory if you played more than 4m30s of the match total!
- Added a nice feedback if you get all your daily 100 bits per win reward
- Fixed bug where if you leveled up and won the match at the same time you wouldn't receive your level up bits.
- Fixed a multiple-monitor setup bug that would open the game on the wrong monitor
- Fixed bug where you couldn't open the options menu if you entered a match that was in the post-game screen
- Fixed a bug where the Shuriken Launcher would behave strange if directly-hit an enemy
- Bullets should not collide with the Tunnel anymore

Weapon Balancing:

Bazooka:

  • Damage reduced from 100 to 75
  • Bullet speed increased from 70 to 85
  • Fire Rate increased from 0.6 to 1.1
  • Bullet Collider size increased from 0.5 to 1.2
  • Bullet Max Damage radius increased from 4 to 5
  • Bullet Medium Damage radius increased from 8 to 10
  • Bullet Minimum Damage radius increased from 12 to 12.5
  • Explosion self-damage reduced from 80% to 50%

Minigun:

  • Damage increased from 6 to 9
  • Fire Rate decreased from 16 to 15
  • Bullet per clip increased from 150 to 200
  • Knockback force decreased from 3 to 1.5

Phantomzooka:

  • Added a damage multiplier when the bullet goes through walls!
  • Damage reduced from 100 to 50 (regular damage)
  • Damage after wall increased to 200% (100 total damage)
  • Fire Rate increased from 0.5 to 1.1
  • Bullet Collider size increased from 0.5 to 1.2
  • In Wall Speed modifier decreased from 50% to 30%
  • Out of wall speed increased from 150% to 200%
  • Bullet Medium Damage radius increased from 9 to 10
  • Bullet Minimum Damage radius increased from 12 to 12.5
  • Explosion self-damage reduced from 100% to 50%
  • Bullet explode timer increased from 1.5s to 4s

Brave Heart:

  • Fire Rate increased from 14 to 15

Flamethrower:

  • Damage increased from 6 to 8
  • Fire Rate decrased from 12 to 10

Scattergun:

  • Cluster Bullet Damage increased from 8 to 9

Arcane Bow:

  • Arrow destroy after range decreased from 100 to 80

Intimidator:

  • Fire Rate increased from 10 to 11
  • Ammo per clip increased from 50 to 70
  • Increase Range after bounce increased from 5% to 20%

Shuriken Launcher:

  • Damage reduced from 50 to 40
  • Fire Rate increased from 0.8 to 1.1
  • Ammo per clip increased from 5 to 8

Grenade Launcher:

  • Ammo per clip increased from 8 to 10
  • Fire Rate increased from 1.3 to 1.4

Plasma Gun:

  • Ammo per clip increased from 60 to 80

Dematerializer:

  • Added a charge time when equiping the weapon
  • Removed the charge time when firing the weapon
  • New weapon charge time added 2s