Hello Holodrivers!
Today is the day! Finally the new Weapon Balance patch is ready!
Today's patch is going to change a lot of the gameplay,
so be prepared to try some new weapons ;)
This is the biggest weapon balancing patch we've ever done!
Changelog
Server:
- AFK Kick timer reduced from 120s to 30s of non-activity
- Reduced lagger tolerance
Player:
- Respawn invencibility time increased from 2s to 4s
Basic Weapon:
- Damage increased from 9 to 10
Plasma Gun:
- Initial Damage reduced from 10 to 5
- Max Heat damage increased from 1.5x to 2.4x
- Heat Decay time decreased from 1.5s to 1s
Minigun:
- Damage reduced from 10 to 6
- Fire Rate increased from 15 to 16
Intimidator:
- Damage reduced from 12 to 10
- Fire Rate reduced from 12 to 10
- Range reduced from 54 to 50
Shotgun:
- Damage reduced from 15 to 10 per bullet
- Fire Rate increased from 1.5 to 1.65
Scattergun:
- Base Damage reduced from 10 to 6
- Base Range increased from 36 to 38
- Bullet Scatter Delay increased from 0.2 to 0.25
- Seeking Bullet Damage reduced from 13 to 8
- Seeking Bullet Range increased from 34 to 36
Grenade Launcher:
- Damage Reduced from 50 to 40
- Fire Rate increased from 1.1 to 1.3
- Bomb timer reduced from 3s to 2s
Shuriken Launcher:
- Fire Rate reduced from 1 to 0.8
- Max ammo reduced from 12 to 10 (6 to 5 per clip)
- Shuriken timer reduced from 10s to 6s
Raygun:
- Damage reduced from 8 to 7
- Fire Rate reduced from 18 to 14
- Range reduced from 52 to 48
Flamethrower:
- Fire Rate reduced from 15 to 12
- Flame DoT total damage reduced from 40 to 30
- Ammo per clip reduced from 10 to 5
- Max Clips count increased from 1 to 2
Brave Heart:
- Damage reduced from 8 to 6
- Fire Rate increased from 13 to 14
- Range reduced from 52 to 50
- Max Damage modifier increased from 2x to 2.5x
- Minimun Health increased from 20 to 30 (meaning that requires less health loss to do 2.5x damage)
Bazooka:
- Bullet Speed reduced from 85 to 70
- Explosion self-damage increased from 35% to 80% (Now you will take more damage from your own bullet)
Phantomzooka:
- Bullet Speed reduced from 85 to 62
- Max ammo reduced to 4 (2 per clip)
- Wall Speed modifier increased from 40% to 50% (the bullet travels 50% slower while inside walls)
- Out of wall speed modifier increased from 120% to 150% (the bullet travels 150% faster when it leaves walls)
- Explosion self-damage increased from 35% to 100% (Now you will take more damage from your own bullet)
- The bullet will now explode after 1.5 seconds without hitting anything
Dematerializer:
- Added a 0.5s unstoppable charge when you fire The Dematerializer.
And also lots of bugfixes