Boss Overhaul
Extreme Difficulty Rework
Early-game bosses no longer receive stat scaling.
“Pro 6th Advancement” requirement removed.
Mid-bosses are now scaled to “Major Boss” difficulty; all others default to Hard mode.
Hard and Extreme mode speed multipliers eased to 1.15×.


▸ Visual Remaster Applied
Taka
Old Tree
Magic Circle
Beast
Crystal Crab
Phantom Shark
▸ Pattern Structure Changes / Additions
Golem: New map pattern added, stun duration adjusted
Magic Circle: Map pattern output increased ×3 + new pattern
Dimensional Guardian: New pattern added, HP recovery removed
Guardian / King Slime / Boss Leader: Pattern additions or output increases
Eyeball Swarm / Giant Scorpion / Sun Guardian: Enhanced pattern interactions
▸ Combat Feel Improvements
Beast / Crystal Crab / Phantom Shark
Cancel button positions adjusted
Increased pattern variety
Ghost
Recovers HP based on damage dealt while Spirit Flame Barrier is active
Reduced basic attack damage


Anti-Cancel Hitbox Improvement
Changed from the old box-shaped hitbox to a tighter triangular hitbox.
Graphics Update: Nemon Village → Circle Village
Updated ground and road textures.
Updated foliage visuals.
UI Improvements
Added a new Combat Mode UI (toggle with the Tab key).




Attack & Guard Skill Icon Update
Updated icons for attack and guard skills.
Guard effects now display a distinct icon when activated.
Balance Patch: Offensive Meta
Overall adjustments pushing equipment and gameplay toward a more offensive playstyle.
[Accessory System Improvement]
Accessories now start with 2 slots, unlocking additional slots progressively.
[3rd Slot]
Defeat Newzet OR reach Level 3,500
[4th Slot]
Defeat Sirius OR reach Level 50,000
[5th Slot]
Defeat Aldebaran OR reach Level 2,000,000

[Weapons]
Gold Sword
Heavy Strike damage bonus: 200%p → 400%p
Critical damage bonus: 175%p → 350%p
Chainsaw
Attack Power: 13 → 14
Diamond Sword
Added: +1500%p Medium Strike damage
Crystal Bow
Attack speed: 0.75 → 1.0 attacks per second
Sapphire Spear
Attack Power: 49 → 38 (reduced)
Added: Basic attack damage increased by +500%p
Emerald Grinder
Attack Power: 34 → 36
Hunting Axe
Attack Power: 83 → 92
Vine Barrel
Attack Power: 88 → 95
Poison Orb
Attack Power: 82 → 90
Nemesis Vector
Attack Power: 142 → 155
Mouse Cursor
Attack Power: 183 → 166 (reduced)
Spin damage bonus: 14000%p → 18000%p
Ice Harpoon Gun
Damage: 3000% → 5000%

[Armor]
Cursed Armor
HP drain per second: 0.2% → 0.3%
DoT damage: 300% → 400%
Mafia Uniform
Durability: 54 → 51 (reduced)
Attack Power bonus: 15% → 20%
Vitalite Armor
HP regeneration: 1.5% → 1% (reduced)
Scorpion Armor
DoT damage: 6000% → 9000%

[Shield]
Golden Shield
Block damage: 50% → 70%
Ancient Shield
Block HP recovery: 0.8% → 0.5% (reduced)
Toxic Shield
DoT damage: 600% → 1000%
Electric Shield
Defense: 58 → 55 (reduced)
Block damage: 2500% → 4000%
Obsidian Shield
Attack Power bonus: 12% → 15%
Vitalite Shield
HP recovery on block: 2% → 1% (reduced)
Antimatter Shield
Block damage: 15000% → 18000%

[Accessories]
All Light-Source Equipment
Slight brightness increase
Silver Ring
Mana bonus: 15 → 20
Gold Necklace
HP recovery: 1.5% → 2%
Moon Necklace
ATK & DEF bonus: 12% → 15%
Magic Talisman
Damage taken reduction: 10% → 15%
Sun Necklace
ATK & DEF bonus: 12% → 15%
Luminous Ring
Attack Power bonus: 5% → 12%
Nature Preservation Rod
HP recovery on Medium Strike: 35% → 20% (reduced)
Mini Drill
DPS: 5000% → 8000%
Weakness Detector
Critical Rate: 5% → 7%
Critical Damage: 30% → 40%
Spike Ring
Block damage: 12000% → 15000%

[Skill Equipment]
Grenade
Changed from fixed 25000% to 0.5% per level damage
Cooldown: 25s → 14s
Noise Pollution Mic
Changed from fixed 5000% to 0.1% per level damage
Neuro Stimulant
Removed HP recovery
Now increases Attack Power by 10% for 10 seconds
Mortar
Changed from fixed 100000% to 2% per level damage
Dynamite
Changed from 85000% to 1% per level damage
Cooldown: 25s → 30s
Portable Nuclear Bomb
Changed from 420000% to 4% per level damage
Cooldown: 60s → 120s
Timer
Added effect: Reduces enemy HP by 5%
Liquid Nitrogen
Changed from 200000% to 1% per level damage
Cooldown: 20s → 30s
[Extreme Equipment]
Weapons
Maru’s Axe
Attack Power: 61 → 9
Removed Medium/Heavy Strike damage bonuses
Basic attack damage bonus: 1200%p → 100%p
Reaper’s Scythe
Attack Power: 53 → 11
Removed annihilation cooldown reduction
Critical heal: 35% → 10%
Octahedron Blade
Attack Power: 57 → 10
Removed basic attack damage bonus
Nature Staff
Attack Power: 79 → 25
Removed Meteor damage bonus
Demon King’s Spear
Attack Power: 73 → 32
Spin damage bonus reduced to 700%p
Armor
Kendo Uniform
Durability: 52 → 6
All previous effects removed
New effect: Basic attack speed +10%
Ghost Armor
Durability: 50 → 8
DoT reduced to 50%
Dimensional Armor
Durability: 57 → 12
Removed max mana increase
Healing Magic damage: 200%
Ninja Robe
Durability: 54 → 17
Removed laser duration extension
Mage Uniform
Durability: 60 → 29
Shields
Old Tree Wooden Shield
Defense: 59 → 8
HP recovery: 0.5% → 0.2%
Magic Circle Shield
Defense: 54 → 10
Removed block-defense bonus
Damage: 1600% → 100%
High-Density Mana Shield
Defense: 57 → 12
Removed laser cooldown reduction
Slime Shield
Defense: 80 → 18
Demonic Shield
Defense: 56 → 28

Scheduled for December 23 — [v1.3]
Option UI Overhaul
A full redesign of the Option UI.
Boss Adjustments
Queen Slime & Terratron: Slight pattern nerfs + new Extreme patterns added.
Mechanical Guardian, Spectral Drone, Mechanical Magic Circle, Suspicious Merchant, G218, G770: Added new Extreme difficulty patterns.
Additional Updates
Further details will be announced on Discord as development progresses.
