Developer postOriginal post (opens in a new tab)

Local Multiplayer - Done! Rosters Mods In the Works!

Hey folks! Danny Jugan here with a quick update on Axis Football 2015.
I'm happy to announce that we've finished implementing local 2P games (using two controllers), and it's actually a ton of fun! We probably would have finished a day or two earlier if we didn't spend some much time "testing" out the new feature ;-). Local multiplayer will come free with the game at lauch.

Since Axis Football was Greenlit, you guys have been great about communicating what you'd like in the game, and we've done our best to accommodate that! Based off of your suggestions, we have added Steam achievements, Steam trading cards, controller support, local multiplayer, updated animations, and we have a 3D artist working on a brand new player model for the game. There are a dozen other great features that have been requested, and we have plans for them, but the remaining resounding desire for the game is mod support.

Axis Football 2015 launches in less than two weeks (yay!), and after some internal discussion, we have decided to implement basic roster (team name, player names & numbers) mod support to the game. We plan to support full mods in the future, allowing for custom team logos and colors, as well as an in-game interface for making the modifications. For now, we will be moving the roster data to external files so that they can be edited and loaded in at run-time.

We hope our efforts in responding to the feedback of the community are taken as a sign that we care about what you want in this game and that we actually do what we say we will. We recognize that this game – and its future success – relies entirely on the support of the community, and we hope that we are transparent with our intentions of making this game an amazing game that embraces what PC football gamers want!

As always, thanks for your support!

Danny Jugan
Axis Games

AxisGamesOnline.com
@AxisGamesDev
@AxisFootball
Facebook.com/AxisGames