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- 2.5.3 Changelog
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* AI
- Improved the Easy difficulty AI.
* Buildings
- Added proper names for Barrackses.
- Added proper names for Farms.
* Factions
- The Gnomish Sagan Tribe no longer uses light-green-colored gnomes.
- Added the Dreadskull and Wildfang tribes for the goblins.
* Heroes
- Added option to display a star symbol over a hero, to make the unit more easily distinguishable.
* Maps
- Improved symmetric map generation so that mercenary camps can no longer be generated extremely close together in a group of four at the center of the map.
- Improved resource generation for randomly-generated maps.
- Updated tree generation so that trees are less spread out in small chunks in randomly generated maps.
* Miscellaneous
- Renamed the "Campaign" screen to "Scenarios", to prevent confusion due to each "campaign" in the mode not containing a series of missions, but rather a single scenario on a huge map.
* Quests
- Added "The House of Seven Fathers" in-game quest for the Germanics.
* Scenarios
- The scenario screen now displays the highest completed difficulty for each scenario/campaign.
- Fixed issue which caused the Karling Buras to not be able to build if captured after the player developed the Teuton civilization.
- Fixed issue which caused the "Defeat your rivals" objective to be removed from a loaded game in the scenario/campaign mode.
* Triggers
- Updated the "Bountiful Harvest" scenario/campaign mode event so that the quantity of copper obtained scales with the quantity of farms owned.
- Added the "Expert Miner" random event for the scenario/campaign mode, which gives the (dwarven) player an expert miner for a price.
- Added the "Splendid Table" random event for the scenario/campaign mode.
- Added the "Beautiful Statuette" random event for the scenario/campaign mode.
- Added the "Brawl at the Barracks" random event for the scenario/campaign mode.
- Added the "Giant Mushroom Grown" random event for the scenario/campaign mode, for the dwarves.
- Added the "Skilled Carpenters" and "Skilled Masons" random events for the scenario/campaign mode.
* Units
- Fixed issue which caused a worker to stop its current actions if it previously had been ordered to build a structure, began building it, and then went on to do something else and another worker completed the construction.
- Units with only one experience unit type upgrade (i.e. Dwarven Miners) will now automatically choose that upgrade upon leveling up.