Wyrmsun's patch 1.1.9 is now live, bringing a reworking of the Germanic and Teuton building shadows, and implementing a new feature - day/night cycles. The time of the day has not only a visual effect, but also affects the vision of certain units - human units get +1 sight during the day and -1 during the night, while for goblins and kobolds it is the other way around. The vision of dwarves and gnomes is not affected by the time of the day.
A quality of life improvement has also been made: it is now possible to reverse the direction of the mouse wheel dragged scrolling by selecting an option in the preferences menu while playing a scenario.
Note: Old saved games are not compatible with version 1.1.9.
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- 1.1.9 Changelog
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* Buildings
- Germanic and Teuton building shadows reworked (by Jinn).
* Maps
- Added new landbridge to the Regensburg map.
- Fixed water/land transition issues in some of the Nidavellir cave maps.
* Miscellaneous
- When increasing and decreasing game speed with the "-" and "+" buttons, the game now says exactly to what speed it was increased/decreased to.
- The game speed number which appears on the interface now has "Speed:" written before it.
- Removed in-game option to remove the fog of war.
- Added in-game option to reverse the direction of mouse wheel scrolling.
- Fixed issue which caused strange shapes to appear behind the minimap if OpenGL were active.
* Quests
- In many of the Germanic and Teuton quests, the player now starts with two farms already built.
* Terrain
- Added day/night cycles.
- Fixed very rare issue with map generation which led to gold rocks appearing on top of trees and other unsuitable terrain.
* Units
- Human units now have a sight bonus at day, and a sight malus at night.
- Goblin and kobold units now have a sight malus at day, and a sight bonus at night.
- Bats now have a sight malus at day, and a sight bonus at night.
- Units now use their sight range as their reaction range.
- Animals now have increased hunger after breeding.