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Patch 1.2.4

Patch 1.2.4 is here! A series of improvements has been made to the game, among them the addition of two new technologies for the civilizations and two new dwarven quests.

The new dwarven missions continue the saga of Modsognir's clan, as a pair of smiths seek to craft wondrous artifacts for the chieftain, and the clan battles a group of dwarven bandits.

The two new upgrades are Wood Plow and Iron-Tipped Wood Plow, both of which increase the food farms provide.

A number of other bugfixes and improvements have also been implemented, including the renaming of the dwarven Thane to Stonelord, an AI revamp, and the Teuton Krieger and Marbod changing their graphics depending on upgrades researched.

Happy playing!

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- 1.2.4 Changelog
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* AI
- The AI build order and attack patterns have been revamped.
- Fixed crash related to AI Goblin Glider movement.

* Buildings
- Fixed issue which caused gold mines to be unbuildable over gold deposits which had a decoration unit (like mushrooms) under them.

* Editor
- It is now possible to set a unit's personal name through the map editor.
- It is now possible to set an organic unit's trait through the map editor.
- Setting a unit's AI to passive in the map editor now works properly.
- The editor now never has a time of day graphics change applied to it.

* Items
- The message when consuming an item now says which unit consumed it.
- The message when stepping on trap now says which unit stepped on it.
- A message is now given when a unit consumes a potion of slow.
- Food items now play an "eat" sound when consumed.

* Maps
- Improved map generation algorithm so that players aren't generated too close to one another on random maps.
- Fixed rare issue which could cause a player's starting location to be enclosed by rocks in random maps.

* Miscellaneous
- Fixed crash related to workers trying to return goods to a non-existent building.
- Right-clicking on chairs, beds and tables now attacks them.
- Dungeon walls no longer are attacked when right-clicking on them.
- Some barrels (approximately 10%) are now explosive, and cause damage upon destruction to nearby units.
- The explosion following the destruction of an alchemy bench now causes damage to nearby units.
- The alchemy bench is now attacked when right-clicking on it.
- Pathfinder improvements.
- Fixed issue with workers not properly repairing and harvesting when using rally points.
- The game now no longer pauses if Alt+Tabbing from it.

* Quests
- The armor of the Chieftain's Hall is now zero in the On the Vanaquisl mission, to avoid too much waiting being necessary for destroying the Vana Tribe's hall.
- The On the Vanaquisl quest now yields 2 technology points instead of 1.
- The Sack of Iuvavum quest now yields 2 technology points instead of 1.
- Added The Treasures of Svarinshaug (dwarf) quest.
- Changed the Gathering Materials quest objective text from "Mine 10000 gold and 20000 coal" to "Collect 10000 gold and 20000 coal".
- The Romans can no longer upgrade their town hall in the Sack of Iuvavum quest.
- In the Sack of Iuvavum quest, the Romans now start with a mix of swordsmen and archers as their defense, rather than solely archers.
- Added The Necklace of the Brisings (dwarf) quest.

* Terrain
- Fixed issue which caused minimap representation of removed tree or rock tiles to be affected by the time of the day when they were removed.
- Fixed issue with roaming fog movement.

* Units
- Fixed issue which caused ranged units to display their melee animation if attacking a flying unit that was close to them.
- Fixed issue which caused ranged units to use the raft to move to close range, instead of moving only the amount necessary to be able to attack their targets.
- The Teuton Krieger and Marbod now display different graphics depending on which weapon and shield technologies are researched.
- The Dwarven Thane has been renamed to Stonelord.
- Fixed issue which allowed ranged units to shoot through doors in dungeon maps.
- The slimes, blood bats and dread bats have been strengthened.

* Upgrades
- Added Wood Plow and Iron-Tipped Wood Plow upgrades (both increase farm food supply) for the Dwarves, the Germanic/Teutons and the Goblins (graphics by Jinn).
- Developing the Teuton civilization now requires having researched Wood Plow.