Wyrmsun 1.4.0 is here! This major update brings new units, learnable abilities, and an overhaul of the grand strategy mode. And Steam trading cards for Wyrmsun are now available!
The tech tree has been extended to make cavalry units trainable for both civilizations. The Dwarves are now able to train Gryphon Riders as well, while human archers get a 50% bonus against air units to compensate.
Two new learnable abilities have been added, Deadly Precision and Eagle Eye; the first increases critical strike chance, while the latter increases accuracy.
The Grand Strategy mode has underwent a thorough overhaul, so that there now are food-producing resource tiles and worker units. Contrary to other resources, food is stored in the province itself, and accumulating enough food will result in the creation of a new worker. Resource production is now dependent on workers - each one can work one resource tile. The Earth map has completely remade, so that it is now 16 times (!) larger. The full changelog can be seen below. Happy playing!
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- 1.4.0 Changelog
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* Abilities
- Added the learnable ability Deadly Precision (icon by Jinn), which increases critical strike chance by 10%.
- Decreased Critical Strike's bonus to 10%.
- Added the learnable ability Eagle Eye (icon by Jinn), which increases accuracy by 2.
* Buildings
- The Teuton Farm now changes its graphics after Masonry is researched (new graphics by Jinn).
- Reworking of the shadows of the Gnomish and Goblin buildings (by Jinn).
- Reworking of the shadows of the Mercenary Camp (by Jinn).
- The Teuton Smithy now changes its graphics after Masonry is researched (new graphics by Jinn).
- Town hall type buildings now grant 5 food instead of 1.
- Added Teuton Stables and Dwarven Yale Pen (graphics by Jinn).
- Buildings now lose 1 HP per second when burning intensely (below 50% health).
* Grand Strategy
- The minimap no longer stops functioning if toggling full screen while playing a grand strategy game.
- Building lumber mills in a province now increases that province's lumber demand.
- The administrative efficiency of a province can now be seen in the town hall's interface (administrative efficiency affects production and research; it is by default 100%, but there is a 25% penalty to it if the province is of a different culture than its owner).
- Added the possibility of provinces revolting if they are not of the same culture as their owner, or if they have been conquered recently.
- AI factions now attack through water, if there is only one water province separating them from an enemy province.
- Hill graphic transitions update (by Jinn).
- Greatly increased the proportions of the Earth map.
- Players can now choose any year between 3000 BC and 71 BC as the starting date for Earth.
- Players can now choose any year between 3000 BC and 550 AD as the starting date for Nidavellir.
- Burgs and Bastions now provide two guard towers in defensive battles.
- Tile tooltips are now drawn as popups in the bottom-left corner of the map, instead of being drawn below the minimap.
- Interface tooltips are now drawn as popups.
- Provinces now show a (cosmetic) population number.
- Added a gold deposit in the Lyr province.
- Stone and lumber are now harvested from a tile only if a quarry or timber lodge is present there (resource building tile graphics by Jinn).
- New food resources: grain (produced by grain farms), mushrooms (produced by mushroom farms) and fish (produced by settlements adjacent to water); contrary to other resources, food is stored by the province, not by the faction (resource building tile graphics by Jinn).
- Provinces now have worker units, who contribute to the province's labor pool (used for producing resources) and consume food (except for workers who are employed in food-producing occupations, who don't contribute to food consumption).
- When a province accumulates 10,000 food, its population will grow, with the creation of a new worker.
- Training military units now requires a worker (you cannot however take the last worker unit away from a province).
- The Wood Plow and Iron-Tipped Wood Plow technologies are now researchable in grand strategy mode (each provides +100% to food production).
- The Bountiful Harvest event now grants additional food in every province, rather than giving extra gold to the player.
- Added an enormous number of new factions to populate historical Europe.
- Grand strategy gold mine graphics have been reworked, and now have player color (by Jinn).
- New ocean tile variations (by Jinn).
- The Asa migration event chain (if followed to the end) now results in a unified Asa Tribe holding the whole conquered territory.
- Teuton settlements now have a different appearance if masonry is researched (graphics by Jinn).
* Maps
- Improvements to the generation of the Belfort, Braga, Malmo, Novgorod, Oderzo, Regensburg, Salzburg and Tanais maps.
- Changed the river layout of the Regensburg map.
* Miscellaneous
- A idle worker button now appears in the upper right corner of the screen if there are any idle workers.
- Fixed a few minor issues with button clicking.
- Encyclopedia, tech tree and quest tooltips are now drawn as popups.
- Added new Gnashorn and Yale backgrounds (used for Wyrmsun with permission).
- In the video options screen, the resolution is now changed only after pressing "OK", instead of immediately when using the drop-downs.
* Modding
- Added the possibility of making units have a damage bonus against buildings, against giants (with a corresponding "Giant" tag to be used by units) or against air units.
- Added resistances against hack, pierce and blunt damage.
- Added new types of damage with their respective resistances: fire, cold, arcane, lightning, air, earth and water.
- The Steam version of Wyrmsun will now also identify mods in the /mods/ folder, instead of only ones available through the Steam Workshop.
* Quests
- The Home of the Boii and Moving into Galicia quests (Teuton) now give 3 technology points instead of 2.
- The Necklace of the Brisings and The Binding of Grafvitnir quests (Dwarf) now give 2 technology points instead of 1.
- The Hills of the Shorbear Clan quest (Dwarf) now gives 3 technology points instead of 2.
- The allied tribes in The Home of the Boii quest now have one Ritter each in place of a Krieger they previously had.
- Fixed an issue which caused the tech tree menu not to be brought up when finishing a quest after loading a game.
* Units
- A unit type's bonus against mounted units, bonus against buildings, bonus against giants, bonus against air and backstab bonus now appear in its popup.
- The Dwarven Yale Rider is now trainable, if the player has a Yale Pen and a Smithy.
- Added Horse (unit graphics by b_o and icon by Jinn).
- Fixed the display of the mercenary hiring popup.
- Dwarven Gryphon Riders are now trainable (they require a Lumber Mill and a Bastion to be trained).
- Germanic and Teuton archers now have a 50% damage bonus against air units.
- Added Teuton Ritter (icon by Jinn and unit graphics by badbuckle).