Wyrmsun 1.9.2 is now available, adding magic mines, as well as an oft-requested feature: revealing units some time after a town hall is destroyed.
Randomly-generated deposits/mines now can (like items) have a magic prefix or suffix, or be unique. An example: mines with the "of Replenishment" suffix will slowly regenerate the quantity of metal in them.
Changes to item dropping have also been made, with the chance of a magic/unique item being dropped having been increased for magic/unique buildings and high-level units associated with a special character (like Glonoin). Common units no longer drop items (while common buildings still do), to prevent clutter from too many items being on the ground.
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- 1.9.2 Changelog
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* Buildings
- Gold, Silver and Copper Deposits and Mines can now have magic prefixes and suffixes, and can be unique as well (starting gold mines aren't generated with affixes).
- Added The Wedding Veil (unique gold deposit/mine).
- The "Sturdy" and "Impregnable" magic prefixes are now available for deposits/mines.
- Added "Replenishing" magic prefix for deposits/mines (+1 Resource Replenishment).
- Added "of Replenishment" magic suffix for deposits/mines (+1 Resource Replenishment).
- Added "Dwindling" magic prefix for deposits/mines (-1 Resource Replenishment).
- Added "of Diligence" magic suffix for deposits/mines (+10% Time Efficiency Bonus).
- Added Shorbear Hold (unique dwarven Bastion).
- Unique buildings provide a greatly increased chance of magic or unique items dropping.
- Added "Industrious" magic prefix for deposits/mines (+10% Time Efficiency Bonus).
- Added Smitna (unique silver deposit/mine).
- Added Esel (unique silver deposit/mine).
* Maps
- The Wedding Veil (unique gold deposit/mine) is now always present in the Prague map (including when the map is used for The Home of the Boii quest).
* Miscellaneous
- Moved "Build Structure" button to the bottom row.
- Fixed an issue which caused a button's popup to continue being drawn after the button "level" had changed (i.e. if a submenu had been selected like the "Build Structure" one).
- A player's units will now be revealed 30 seconds after the loss of the last town hall.
- Fixed a Linux-specific freeze issue (thanks to marcelofg55).
- Slightly changed the color unique item names have.
- Encyclopedia categories are now in alphabetical order.
- Added an encyclopedia category for runic suffixes.
* Quests
- In the Hills of the Shorbear Clan quest (dwarf), the starting Shorbear Bastion is now the unique Shorbear Hold.
* Units
- Organic units no longer drop items unless they have a character assigned to them.
- The name of units who have characters assigned to them now appears in orange (as with unique items).
- The probability of a magic or unique item dropping from a unit is now linked to the unit's level (rather than only whether it is assigned to a character or not, as was previously).