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Patch 1.9.8

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- 1.9.8 Changelog
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* AI
- The AI now has to explore the map.
- The AI now only harvests trees if no wood piles, tree stumps or logs are present nearby.

* Buildings
- Town hall class buildings now have 6 sight.
- Stronghold class buildings now have 9 sight.
- Mercenary Camps are now never generated closer than 16 tiles to a player's starting location (previously that value was 8).

* Maps
- Added No Man's Land map (custom), from the Stratagus Media Project.

* Miscellaneous
- Full screen can now be toggled from within a scenario (thanks to marcelofg55).
- Fixed multiplayer loading screen crash.
- Fixed a crash cause which could happen while selecting a faction.

* Units
- Added Gnomish Duelist, an experience upgrade of the Gnomish Recruit (icon by Leo, based on Jinn's Gnomish Recruit icon).
- Improved XP required calculation.
- Decreased the quantity of experience that the dwarven Gryphon Rider requires to level up and that it gives when killed.
- If a unit has spent all of its level up points, the interface now automatically exits the level up choice submenu.