A few balance changes have been done to the game: dwarven towers now have more HP, goblin farms are cheaper and faster to build, but have less HP; and finally, gold mining is now slower, to make the speed difference between the gathering of gold and other resources not be so stark.
The proper name generation code has also been improved to allow for more possibilities. Settlement names can now also be generated, so if the Greeks, Latins or Teutons assimilate a province in Grand Strategy mode and they don't already have their own "cultural name" for that settlement, they will generate a random one.
Full changelog below.
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- 1.2.8 Changelog
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* Buildings
- Dwarven towers now have more HP.
- Goblin farms are now 20% cheaper and faster to build but have 50% lower HP.
* Grand Strategy
- Added tooltip for how much a unit's upkeep is when recruiting one.
- Improved Grand Strategy mode optimization.
- Greeks, Latins and Teutons now generate a new cultural settlement name when assimilating a province if none is preset for that province.
* Maps
- Added two rafts to the "Time for Decisions" map, to allow reaching two gold deposits near a coast in a more practical way.
- Added four rafts to the "Looking Upwards" map.
- Improvements to the Cavern of Flames map.
* Quests
- Added defensive troops for the goblins in the Caverns of Flame quest.
- Increased goblin and Shinsplitter troops in the Caverns of Flame quest in Hard and Brutal difficulties.
* Terrain
- Volcanic craters now spit flaming rocks and miasma (except in The Wyrm quest).
* Units
- Workers now gather gold at a slower pace.
- Improved missile origin pixel centralization for multi-tile units.
* Upgrades
- New graphics for the Dwarven and Teuton Coinage upgrades (by Jinn).