With Wyrmsun's patch 1.3.1, two recently-introduced bugs were fixed: one related to resolution change in the options menu, and another with the map editor's player civilization settings.
There have been also further improvements to dwarven and teuton name generation, as well as the addition of the "No Randomness" option for Grand Strategy mode. The Home of the Boii quest has been updated: warriors from other germanic tribes are present in the map, and will join you when found.
There's also a new wyrm background used by screens such as the encyclopedia.
Enjoy!
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- 1.3.1 Changelog
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* Civilization
- Improvements to dwarven and teuton name generation.
* Grand Strategy
- Improvements to grand strategy scrolling when reaching the eastmost and southmost portions of the map.
- Added "No Randomness" option to the grand strategy mode.
- Dwarves now generate names for mountains.
- Increased the loading speed of random forest, swamp and cave maps in grand strategy mode.
- Fixed which base tile is selected when loading a saved game.
- The player can no longer train military units in the Treasures of Svarinshaug quest in grand strategy mode.
- The player can no longer train units or build structures in the Necklace of the Brisings quest in grand strategy mode.
- Fixed issue with certain Germanic missions in grand strategy mode.
* Map Editor
- It is now possible to change the HP of an individual unit, in its properties.
- Fixed bug with the map editor's civilization setting.
* Maps
- Improved water and rock generation for the Prague map.
- Added a few rafts to the Prague map.
* Miscellaneous
- Fixed a few cosmetic issues with resolution changing and full screen setting in the video options screens.
- Added new Wyrm background (used for Wyrmsun with permission).
* Quests
- The Boii Tribe now starts with a few more defensive units in the Home of the Boii quest.
- The player can now "rescue" troops from allied Germanic tribes in the Home of the Boii quest.