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- 1.8.4 Changelog
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* Items
- Weapons that have no effect now show "+0 Damage" in their tooltip.
- Shields that have no effect now show "+0 Armor" in their tooltip.
- Boots that have no effect now show "+0 Speed" in their tooltip.
- New graphics for boots when they are laying on the floor (by Vladislav "iDreamRunner").
* Miscellaneous
- Fixed the color of the gold processing bonus text in the interface.
* Quests
- Increased starting goblin defense forces in the Gathering Materials quest to prevent the player easily rushing them.
- Added melee troops to the starting Shorbear defense forces in the Hills of the Shorbear Clan quest to prevent the player from being able to destroy the Shorbear Hold with a single ballista.
- The Caverns of Flame quest (dwarf) now grants 2 technology points instead of 1.
- The Razing of Opitergium quest (teuton) now grants 3 technology points instead of 2.
- Fixed a crash cause in the Hills of the Shorbear Clan quest.
* Units
- Added a new sound for when a siege engine fires (by Wildfire Games).
- The graphics for the missile of the Teuton Catapult and the Goblin War Machine now change depending on whether they cause fire damage or not (non-flaming catapult rock missile graphics by Vladislav "iDreamRunner").
- Germanic Skutans, Goblin Archers and Dwarven Ballistas now use flaming missile graphics if they cause fire damage (graphics modification by Vladislav "iDreamRunner").
* Upgrades
- Added Alchemy upgrade for the Dwarves and the Teutons (ranged and siege units deal fire damage, requires Writing) (icon by Vladislav "iDreamRunner").
- Updated Throwing Axe and Arrow upgrade tooltips to represent that they increase damage by 2 rather than 1.