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- 1.9.6 Changelog
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* AI
- AI units now pick up healing items to heal themselves.
- Improved the efficiency of AI troop regrouping.
- Fixed issue which caused AI workers to not repair buildings suffering from burning damage, because they thought they were still under attack (and thus that it would be dangerous to repair them).
- The AI now makes use of gryphon riders in its attacks.
* Buildings
- Bastions and Burgs now increase the range of ranged units garrisoned within by 1, as guard towers do.
* Factions
- Fixed issue which made the faction bonuses of the new player be applied to rescued units.
* Map Editor
- Made it possible to set affixes for any building in the editor.
* Miscellaneous
- Fixed crash which happened when a missile with splash damage hit a unit during its death animation.
- Fixed an issue which caused dropped units to sometimes be generated with an incorrect magic affix.
- Fixed crash which happened when loading a game if the game had been saved while a unit which has a character assigned to it was dying.
- Enhanced the support for position-based hotkeys to allow players to have position-based hotkeys only for training/building/etc.
- Tips are now displayed when loading a scenario (thanks to marcelofg55).
- Added several new tips.
- Fixed issue which caused the incorrect UI to be loaded after loading a save game.
- Fixed issue which caused the incorrect music to sometimes be loaded.
* Quests
- Fixed issue which caused the initial dialogue of The Mead of Poetry quest (dwarf) to play again after loading a saved game of that mission.