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Patch 1.9.3

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- 1.9.3 Changelog
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* Abilities
- The Stun ability can now be autocast (active by default).

* AI
- The AI now gets shooter defenders in its stronghold-class buildings (previously this happened only to guard towers).
- AI workers now stop gathering resources to repair (previously they didn't go repair a structure if they were currently harvesting a resource).
- Improved resource-gathering AI to make the AI workers harvest object resources that are nearby first before harvesting farther away tile resources.

* Factions
- The faction choice menu now tells the player which color each faction has.
- An unused color will now be chosen for a player if their faction's color is already used.

* Heroes
- Fixed crash which happened when the "Persistent Heroes" popup tip triggered by selecting a custom hero.

* Map Editor
- It is now possible to set magic prefixes and suffixes for the appropriate units in the map editor.

* Miscellaneous
- Loading screen improvements (thanks to marcelofg55).

* Units
- Added 26 personal names for horses based on horses from Norse mythology and Bohemian legends.