
With the Winter Season Update, which is expected today, the game receives 2 new cards with a never-before-seen game mechanics:
ANCIENT DETAIL
:cardback: copies in the deck: 3
:cards: move points: 3
:steampunk: type: regular, permanent
:Location: location: The Treasure
:bh2coin: cost: free
:fireapple: get: :score:1
Special Rule:
When a player with an active "Ancient Detail" loses Conflict, the Conflict's winner gets one such card transferred to them.
When a player has all three "Details" active at the same time, they are discarded; the player receives an active "Ancient Mechanism" instead.
"Gremlins don't have any particular appreciation for gold or other precious metals. Rather, the role of undeniable valuables in the gremlin economy belongs to the components of various mechanisms created by the Ancients. In theory, one could even manage to build something from them, but they so often pass from hand to hand that finding the exact piece that you need right now is always rather problematic."

ANCIENT MECHANISM
:cardback: doesn't exist in the deck at the beginning of a session
:cards: move points: 6
:steampunk: type: regular, permanent
:Location: location: The Plant
:bh2coin: cost: $600
Special Rule:
Get :score:1 at the beginning of each round.
"There is nothing more valuable for gremlins than a real, working Ancient Mechanism: the owner of such an artefact possesses truly unquestionable authority... In theory. In practice, though, one must first spend an incredible amount of time and effort to prove that this apparatus is truly made from ancient components, that it actually works and that you, and not someone else, are its rightful owner. Even more time and effort must be then spent to get the paperwork that proves all of the above to be true."

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