
It's been a while since we shared the stats on the game, and we though that the approaching holiday season is a good time to reflect on this.
Gremlins, Inc. came out in Steam Early Access in October 2015, with the full release in March 2016. Since then we released a number of DLCs, and a lot of content and feature updates. As of now, we continue to update and improve the game based on player feedback, and plan to do so for many more seasons.
Current sales of the game are a few hundred copies shy of 200,000; current wishlist is at 130,000; and across all channels, we have about 450,000 owners of the game.
Since its launch, players completed roughly 1.5 million sessions in Gremlins, Inc. across both Amsterdam and Singapore servers. Curiously, the rate of single-player and multiplayer sessions is very similar on both servers:
Amsterdam: 55% multiplayer, 45% single-player
Singapore: 56% multiplayer, 44% single-player
In terms of sales by region, things have been moving up and down a little bit throughout the last year, but the overall picture remains the same. All-time sales, by copies, stand as follows:
32% China
16% Russia
14% USA
China is twice as big as the next region in the top and, when taken together, China and Russia are responsible for about 1/2 of all sales. If someone asked us about a forecast back in 2015, we would have never thought it possible.
8% Japan
4% Germany
4% France
The game has as many players from Japan as it has players from both Germany and France, even though all three regions started off with similar numbers when the game launched.
3% UK
2% Canada
2% Ukraine
2% Australia
15% rest of the world
One way of looking at this is that almost 80% of all purchases are made just from 6 countries: China, Japan, Russia, Germany, France and USA. Another way of looking is that the "rest of the world" group is responsible for more sales than the whole of USA.
Finally, the sales of DLCs are at this time at around 112,000 copies. Considering that Gremlins, Inc.'s DLCs are not a "paywall" but rather just some items that allow to have extra fun around the game, we're humbled by this high number that reflects both the love of the community and the enjoyment that people get out of the game :hypnoheart:.
The last three years have been an amazing journey for our studio, and none of this would have been possible without the constant stream of feedback and the expression of support of the community – which comes from all over the globe.
We thank you for being with us, and we look forward to bringing you more fun in 2019 and beyond!
Merry Christmas and Happy New Year! :malice:

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:music: Original Soundtrack on Spotify
:summer_magic: Spire of Sorcery (Steam)
:summer_magic: Spire of Sorcery – Character Generator (Steam)
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