The new demo of the game 0.8 is available, and importantly, I can announce the game's release date!
October 19!
In the meantime, I will be polishing the AI and the game levels.

===== 0.8 =====
AI:
- rebuild scripts so they can be more dangerous and more expanded in future, so it can be a chance where AI make weird actions;
- dark monsters are faster than white, but white are more durable when chasing the player;
- some monsters are blind but can hear the player;
- mid-bosses are walking randomly on the level (for now only on floor), they see futher and can here the player;
- dark mid-bosses can charge;
- white mid-bosses can kick the player from the hideout;
- be prepared that bosses are also more dangerous!

Other:
- more sound effects;
- added main menu XD ;
- knocking on the door.
- improved HUD.
Items:
- items have physics;
- added a new item, "paint box" that increases the number of items the player can carry;

- the previous limit of one key and one tool was removed; depending on the number of found paint boxes (+1), the player can have many items of the same type.
Level:
- tutorial level has a small update to fit new game mechanics;
- in the forest level, the levitating room works better in carry items and the player;
- in the asylum level, the corridor on the floor has been updated;
Gameplay:
- keys Q and E are for leaning left and right;
- key for action, previously E is now F;
===== Summary =====
Because of the new item as Pain Box, there will be new achievements added that will be hard to get.
More info soon.
And watch out for these rats!
