After a long time, a new demo version is finally available!

= 0.7.0 =
Gameplay:
- Added: Padlocks on doors block the door from opening; this can only be done with the sense of hearing at a low level;
- Added: Noise anomaly that blocks the player and deals damage, monsters pass through them;

- Fix: Player's camera position changed from behind the back to over the shoulder;
- Improve: Tutorial level improved to new mechanics;
- Added: Protagonist power animations: push, jump, and wall walking;
Sense of Hearing:

- Added!
- Added: show the way to the nearest target, butterfly, or white door;
- Added: the ability to open a door lock.
Enemy AI :
- Improved: player detection
Items:
- The bell shortens the time between hints;
- The hourglass slows down enemies;
- The mirror negates visible objects;
- The metronome hides noise anomalies;
Forest boss:
- Improved: animation;
- Improved: sees the player better, as if from above;
- moves faster;
- takes longer to search for the player;
- Added: sometimes ignores terrain obstacles.
=== What next? ===
Working on new bosses for the next levels.


Also, there will be optional bosses like Doppelganger, a dark parody of the protagonist that appears if the player stays too long on the current level.


Not mentioning what Clown gonna do.

Now I will try to write regular news about game progress.
See you next time!