Hi there,
This time, we’re zooming out. I want to show you how a full competitive season plays out, how it's broken into key moments, and what you can expect from the game’s first big milestone: the upcoming alpha.
Breaking down the competitive season
While the weekly gameplay loop keeps things moving day-to-day, I also wanted the broader structure of the in-game year to feel dynamic and meaningful. That’s where the seasonal rhythm comes in.
The competitive calendar is divided into three major segments: Winter, Spring, and Summer, every segment is structured into three key phases:
If that structure sounds familiar, you’re not imagining things. The inspiration is heavily drawn from the competitive scene of a certain very well-known MOBA. I won’t name it directly, mostly for legal reasons, but if you know, you know 😊. We’ll dive deeper into that topic in a future devblog.

First Milestone: The Alpha Demo
The first big step on the journey is just around the corner: the alpha demo, planned for release during Steam Next Fest. This early version won’t include all the systems and features planned for the final game. The goal here is to test the foundation, gather your feedback, and make sure the core gameplay loop feels fun, solid, and replayable.

In this alpha, you'll be able to experience a complete Winter segment, starting from the regular season and pushing through to the playoffs. You’ll take control of a European team, complete with its own roster, plan the training, draft the team. If you perform well enough, you’ll earn a spot in the first International Tournament

Thanks so much for reading the dev blog all the way through. If the game sounds like something you'd enjoy, don’t forget to add it to your Steam wishlist! It’s a huge help for visibility and really supports the development as I keep building and improving the game.
