Hi there,
I’ve been working on this project for a while now, and I figured its finally time to start sharing a bit of the journey. In these devlogs, I’ll talk about how the game is coming together and give you a peek behind the curtain.
I’ll also be using these posts to introduce the different features you’ll get to play with in the final game, mechanics, systems, and whatever else ends up making the cut. If you’re curious about the game or just enjoy watching things slowly turn into something awesome. Welcome aboard!
Turning Esports Management into Gameplay
In this sim game, your goal is simple: turn raw talent into legends, navigate chaos like a pro, and master the draft phase to outplay your rivals before letting your players do the jobs. Yeah, it’s a management game, but forget boring spreadsheets and finance tracking. This is all about sharp choices, clutch moments, and the rollercoaster of running a top-tier team. Build chemistry, grow your roster, handle the unexpected, and grind your way from underdogs to champions.
To make the experience both engaging and easy to pick up, I’ve structured the gameplay around a simple but effective core loop: one loop equals one in-game week. This design choice helps to avoid downtime and ensures that every session feels meaningful. Each week is broken into four key beats that represent the daily week of a team manager:

By giving each week a clear structure, I keep the pace snappy while still leaving room for strategic depth and unexpected twists. It also makes the game easier to operate once the weekly flow works.
What to expect?

I'm excited to share that the game will be part of Steam Next Fest this June! For the occasion, I’m putting together a special alpha demo, an early version that gives you a first taste of how the core systems work. Not everything will be there yet, since the game is still in a testing phase where I’m focusing on the foundations and making sure the weekly gameplay loop feels right.
The idea is to try it out, see how it plays, and most importantly, collect your feedback. What works, what doesn’t, what’s fun, what needs tweaking, all of that will help me refine and shape the game forward. This is a project I want to build with the community, and this alpha is the first big step in that direction.

Thanks so much for reading the dev blog all the way through. If the game sounds like something you'd enjoy, don’t forget to add it to your Steam wishlist! It’s a huge help for visibility and really supports the development as I keep building and improving the game.
