Hi Deahtliverers!
Once again, we've made a number of bug fixes and overall improvements to the demo.
Your feedback is essential, so don't hesitate to send it to us either via steam or our discord!
Our Discord: https://discord.gg/rMHY8E9C
Update summary:

And to go into more detail :
This time we tried to make monsters more menacing, and it should continue in this direction tomorrow!
We also took into account people saying the goal was hard to understand at first. A tutorial might see the day but not this week. Until then we tried to add a bit more element to understand quickly (and without too much read)
Balancing and targeting monsters rework
Pictures of delivery points added to "how to play" poster
Added light on objects not held in hands (to improve visibility when lost)
Fix: wall and door problem in pizzeria storeroom
Fix: egg spawning mid air or indoor bugs
Add attack animation when using Chorizo
Fix: Ghoul position after city shuffle
Balloon only spawn the first day
Fix: UI now affected by brightness
Monsters now attack when player is too close even if not targeted
And for what's to come soon (not exhaustive):
Add animations to the recap of the day, to make things clearer and more juicy,
Make Balloon moves slightly towards nearby players,
Prevent interaction through walls and obstacles,
Prevent dropping or throwing objects inside or behind walls and obstacles
Fix camera messy behavior when in spectator mode and object blurriness when moving
As always, thank you for your support and help !
See you soon (probably tomorrow!)!
