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Happenings - Refuel, Platforms and Gates

Hey guys!

Hope you all had a good holiday season. Here's what's been happening.

Short Summary:

  • Refuelling (and other) platforms added.
  • Gates added.

I've prepared a "Dev Update" vid:

https://www.youtube.com/watch?v=8ItOGF7Tj28

Direct Link: YouTube

Refuelling:

Ever since the "fuel" mechanic was added - Link - a way to refuel without docking was in the "planning" stage. Thanks to some new 3D art - we now have refuelling platforms and you can refuel "in space" - simply fly near a refuelling platform and you'll be refuelled.

Platforms:

Bases will now build platforms - both for defense and production. This is continuing on the path of fully implementing base ownership/capture as well as the upcoming improvements to the economy (making it dynamic).

Player manually building platforms (near owned bases) will be added soon.

Gates:

In the original - Void Destroyer 1 - gates were a big part of the game. So I'm very happy that they've been added to Void Destroyer 2. Giving players of the original that extra bit of continuity and for both old and new players another cool element to enjoy.

When you find two linked gates - you can use one to travel to its partner. This travel happens much faster than most ships normally travel. So I imagine it will be used by seasoned players in larger (thus slower) ships.

To use a gate: Travel to a gate, target the gate, open up comms (SHIFT + C by default), the gate should activate, fly into the gate.

These are the first steps in gates and as we proceed towards release they will be further improved via letting non-player ships use them as well as adding missions/etc relating to them.

What's next?

I'll probably spend the next week or so working on bugs and issues that are outstanding. Sort out any new issues with refuelling/gates/platforms as wel as toss a few improvements their way. Then continue working on base ownership and the economy.

Thank you for your support!

Paul