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Dev Video - Base Ownership - Building Ships

Hey guys!

Here's what's been happening.

Short Summary:

  • Can now build ships (previously could only purchase)
  • Building ships requires ore
  • Building ships reduces credit cost
  • Can build concurrently via energy use
  • Similar mechanics for base defense ships (auto built ships)

I've prepared a "Dev Update" vid:

https://www.youtube.com/watch?v=8Z7kMXVyof4

Direct Link: YouTube

Building Ships:

Can now build ships using ore - at a far reduced cost. Built ships will appear in the hangar once ready. Using energy will trigger a concurrent build - allowing up to 5 ships to be built simultaneously. Energy used is based on a power of 3 (so 3, 9 27, 81). First ship is "free" and doesn't require energy to be built.

Building Defense Ships:

Previously, defense ships would just pop into the game world, now they will be "built" via a timer. Similar mechanic to the above, but ships will become defense ships (versus appearing in the hangar). This also applies to non-player owned bases. Making recovery from an attack more significant.

The economy and the game world:

This update makes ore and energy - something that's actually usable in the game world, rather than just for making money. The economy in Void Destroyer 2 - while pretty simple - now has a bit more to it. Ore and energy are no longer just generic resources to be traded, and for that I'm very happy. This also reduces the need and value of money - when the player sets up a mining operation and resource chains. My goal is that grinding for money shouldn't be a thing when the player owns multiple bases. Overall I don't want there to be a much call for the "grind."

We'll see continuing improvement/enhancements of the economy in future updates.

What's next?

I'll most likely take a break from base ownership - and work up a "faction relation" type interface, which will give the player information about factions, the player's current status to them, and allow the player to override friend/foe settings. After that more work on base ownership mechanic, with non-player bases responding to the player's aggressive actions towards their bases - in more appropriate ways.

Thank you for your support!

Paul