Developer postOriginal post (opens in a new tab)

Dev Video - Overworld mode and other improvements

Hey guys!

I've put together a dev video summarizing the recent updates.

https://www.youtube.com/watch?v=dtW6gHaRmck

Direct link

Here's a brief summary:

Overworld

  • Fleet Ships view updated
  • Camera auto focus - on selection
  • Time dilation auto toggle - on selection and move command
  • Intelligence added to mouse selection

Overworld to Ship mode transition:

  • Persistence of ship group(s)
  • Persistence of watched object(s)
  • Persistence of ship posture settings (eg: Engage/Do Not Engage, weapons hold)
  • Persistence of formation types and leaders
  • Improved ship positions (no longer smashy smashy ships)

General:

  • Zoom improvements
  • Various other bug and crash fixes

What's next?

The plan is to start on ship captures. Starting with capturing fighters/gunships via a gunship class ship, then moving onto capturing larger ships via a small corvette class ship.

This will require art assets (new ship models) so it might take longer than the usual updates as a portion of the work is outside of my arena (I rely on contract artists for the ship models).

So the ETA is about a week for my side and about another week for the art side, for the initial model.

I'm not exactly sure how many will be added. This tends to depend on me and the artist working together to make the new ship(s). Often ideas are tossed around and we end up with additional cool stuff! We'll see!

After that?

Most likely work towards base captures. This is a pretty big undertaking, so the initial steps will be basic and preliminary, and we'll expand from there as the project moves towards Release.

And after that?

After the initial steps in base captures - most likely I'll work on the economy. Making it a bit more dynamic, making pirate attacks more likely (making it a bit more dangerous than it is now), and related items.

Once again - thank you very much for supporting the project! This has been a great month - since our Early Access launch. I hope that you guys continue checking up on the game's recent updates, giving me your feedback, and spreading the word!

thanks guys

Paul