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Base Capture/Ownership - First Steps

Hey guys!

Exciting times! We are taking the first steps towards Base Capture/Ownership!

I've prepared a "Dev Update" vid:

https://youtu.be/secpgmJu8xM

Direct Link: YouTube

When it comes to - Base Capture/Ownership - this is a pretty ambitious and wide reaching goal/plan for Void Destroyer 2. So this update brings only the very first few steps.

Personally the way I like to do game development - is frequent but small updates, versus having you guys wait months for big patches. I think that many frequent updates are better in terms of "Early Access" often I can get feedback faster, and potentially shift towards things that will work out better in the end.

I like to think that this aspect of the game (when completed) is about 1/3 of the game. So overall its huge - but taken one step at a time in development terms.

So stay tuned to changes/updates/improvements/additions.

Here's a brief summary of the recent changes:

Base Ownership/Capture:

  • Player can own bases (currently via capture)
  • Some bases generate resources (eg: mining base mines ore)
  • Resources will now be kept track off - whether via trade or production
  • Bases can generate income (credits)
  • Credits are generated via various ways
  • Credits are spent on defense (both internal crew and external ships)
  • Player can give/take credits from owned bases

Things to be aware off or watch out for:

  • Early steps!
  • Testing/balance/feedback needed.
  • Might be buggy or confusing.
  • Incomplete/WIP GUIs and interfaces.

What's next?

More and more work towards Base Ownership. Including building platforms, improving/balancing the economy, working on base defense and offense.

Looking back:

Thanks for the incredible support you guys have given Void Destroyer 2. When 2015 ended and I looked back at it - I thought to myself that it might have been the best year of my life. Now looking back at 2016 - I'm thinking that it might have been the best one.

2017 is looking good as far as me continuing full time indie game development - and that is thanks to your support. I hope that I look back on 2017 as better than 2015 and 2016 - thanks!

I wish you guys a Merry Christmas, Happy Hanukkah, Happy Holidays and a everything the best for 2017.

And - a finished and incredible space sandbox game - Void Destroyer 2 - glad that we'll do it together.

Thank you for your support!

Paul