Hey guys!
Here's what's been happening.
Short Summary:
- Added a "Factions Interface"
- Fields can change ownership (no longer static)
- Improvements to gates and AI use of gates
As usual I've prepared a "Dev Update" vid:
https://youtu.be/OID0EajHlt8
Direct Link: YouTube
Factions Interface:
Players often ask in the forums "why does faction x attack me?" "how can I be friends with faction y?" The faction interface has been added to help answering these questions, add a bit to the "game world" in terms of lore, as well as add quasi "diplomacy" options. Via the faction interface you can see your current standing, modifiers on it and other info.
Field Ownership:
Prior to the recent updates, if a field was owned it would be always owned, and non-owned fields would always remain non-owned.
Even if wiped clean via a mission or player actions, pirates would come back sooner or later. This is no longer the case, fields can be taken, lost, and regained. More work is needed here, but we are on our way to creating a more dynamic game world. The player can aid or hinder a faction, including making fields safer for miners, or expanding pirate territories.
Gates:
A few updates ago, gates were added to the game world, creating a fast travel method. Their use was a bit cumbersome and now they can be easily used via the overworld. In addition non-player ships will use gates. This will be further refined and improved to be much better implemented.
What's next?
I've been a bit burned out - so most likely I'll continue working on smaller elements for a few more weeks and then continue working on bigger elements such as base ownership, focusing on the non-player response to player hostile base actions.
Thank you for your support!
Paul