Hey guys!
First off - thank you for supporting the project. I think that Early Access has incredible value to developers - and to those players who want to be more involved in the game development process - while enjoying a game in its early stages.
Seems like more and more players are wary of Early Access, afraid to take a chance.
But not you guys! Maybe you were burned in the past or had a bad experience, but that didn't stop you. Welcome aboard!
Without you Void Destroyer 2 would be a weaker product, already you are giving me feedback, criticism, ideas, bug reports and of course tons of encouragement. Thank you!
When future players enjoy the game - I hope that you feel pride in being here - helping that happen.
I have to say that I'm surprised at how much you guys are getting out of the game - I've been caught off guard! That's the funny part of indie game development - it's done in basements with hopes, dreams and a lot of assumptions that can only be tested by tossing it at a wide audience.
That shows in a lot of cases with oversights, bugs, various other issues and things that I need to work on.
Speaking of issues/bugs/etc - I keep "Change Log" on the Steam forums you can find it - here
I was going to post it in this update - but its too big! Its been a busy few days here, and I think I need a new keyboard, but its incredibly motivating and I wouldn't be doing it if I it wasn't a dream - to make an incredible space sandbox.
Besides fixing bugs - I've put in "fun" stuff - usually as the last thing i do before I log off for the night - which in hindsight isn't great because then I'm too excited to sleep.
For example - two new "Primary" upgrades boosting ammo capacity and fire rate - I thought that the weapons upgrade tab is far too empty.
Also a new "Active" upgrade - Gravity Drive Trigger - which pushes you into a very short term hyperdrive. Its becoming one of my favorites.
Here's the plan:
I'm going to dedicate 1/2 my time to bugs and issues.
The other 1/2 is going to be addressing what I believe to be the one of the major issue that is hitting you guys.
Fleet management.
I've been asked "How do I upgrade my fleet ships?" "How do I repair them?" "How do I change my main ship to a fleet ship?" and questions like that and the answer has been - not yet... Well that is my priority now and parts of this should becoming online in the next few days. I didn't expect you guys to get into this aspect so soon.
While I work on that - I'm also going to be working on "nitpicks" - speeding up docking, speeding up leaving overworld. And of course trying to add in more fun stuff - I want you guys to really struggle picking customization options - having too many awesome choices.
Another way to help the project:
Help spread the word. Void Destroyer 2 has some awesome ships - but we need more! Am I right? Tell a friend, tell an enemy, send out a tweet, post on reddit and other gaming forums. If you see a space sim mentioned - mention Void Destroyer 2 as well. I hope that the fun you are having is the marketing department - have fun recounting your adventures to others - let's bring them in to our sandbox.
Once again - thank you - keep playing, keep running into bugs, keep posting ideas/comments/feedback, help out fellow players asking questions on the forums (often you guys can explain things to a fellow player better than I can).
Thank you guys!
Paul