Hey guys!
For most recent patch updates check this post: Link
Very excited to bring you Void Destroyer 2 - and happy that we will make a amazing space sandbox - together.
Its been a long road - since 2009 when I first experimented with rendering engines, struggling to put up a cube on screen.
To make the game the best that it can be - I'll need feedback on the good on the bad and ugly. I'll need criticism, ideas, and just general thoughts that I'll think about in order to improve. I'll need your support and encouragement, I'm not worried, so far I've gotten it, otherwise I wouldn't have made it this far.
Be sure to feel free to ask questions and in case of more serious issues friend me and message me. We'll get them sorted.
I'd like to do some general reminders:
Help for new players - Post
Find a crash bug - get a Steam key - Post
Latest patch notes - Post
Depending on how launch week goes (if serious issues/bugs show up) is what will happen in the immediate future in terms of game development.
After that the plan is to add in more missions for the Bounty Hunter faction (combat escort) and the military faction (combat scout, and destroy smuggler cache). And keep going from there
Here's a rough road map - Post
As far as new ships - depending on how busy things are - this new light Gunship will make an appearance very soon (hopefully within the launch week).
Its the bigger brother of the Taurus :) - untextured early/wip render.
The goal is to double the current amount of ship available to battle and purchase - with a larger focus on massive ships.
thanks!
Paul
PS: Any and all help to spreading the word, tweeting, posting on forums/online communities, telling a friend or an enemy - are greatly appreciated.