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Dev Update - New Missions

Hey guys!

For the past two weeks or so I've been focused on adding new missions.

Here's a list of missions added:

  • Steal cargo pod
  • Combat escort
  • Repair ship
  • Combat scout
  • Defend asteroid field
  • Mining escort
  • Destroy smuggler cache

For the most part I'm very happy with how these turned out! Some I think are very - very - memorable experiences.

The big issue prior to adding some of these missions was that some factions had very few missions - and in some cases not enough missions for players to buy all the ships for a faction.

For the most part this is now fixed - except for the "mining faction" - which needs more than a few missions added to their list.

While adding these missions - various issues, bugs and features were worked on and added. For example the "fuel system" was added in response to the "Steal cargo pod" mission - taking forever to get to the mission area in a slow transport ship. You can also now hire repair ships, in response to the "Repair ship" mission being added, and so on.

This brings up the number of "generated missions" to over 30. Hopefully 20ish more will be added prior to release. Though, the more the better to avoid the feeling of too much repetativeness which tends to be a big issue with sandboxes.

Next up (rough plans - may change):

I'm going to work a bit on the "Fleet" screen in Overworld, spending about a week there.

After that (rough plans - may change):

Work on ship captures.

After that (rough plans - may change):

Start working on base captures.

How I tend to work is - put out a initial, incomplete, version, see how it works/feels, let it sit for a bit, then improve. Chances are that I'll hop back and forth into some other areas (for example improving the fuel system) - so this is a rough plan.

Again - thanks for your support! The feedback, ideas, thoughts, posted on the forums! The great reviews and letting your friends know!

thanks!

Paul