Hey guys!
Seeing as the game has changed it's look and feel dramatically over the past few months - I've decided to do a bit of a marketing push. So I've created and added new trailers/videos and screenshots on the game's store page.
New Trailer - Alpha May 2018 -
https://youtu.be/h73B3nrSg1Y
Direct Link: YouTube
New explainer video - What is Void Destroyer 2 -
https://youtu.be/1kMcV4Fu390
Direct Link: YouTube
New mini tutorial video - Basic controls -
https://youtu.be/lBfwDJEm-v8
Direct Link: YouTube
For those interested in what's been going on going on since the game launched on Early Access - here's a summary:
- Tons of bug fixed, tons of bugs added, tons of bugs fixed
- Tons of new ships, bases and other objects
- Better fleet management
- Fuel mechanic added (faster overworld travel)
- Bunch of auto generated missions
- Bunch of scripted missions (faction missions)
- Ship capture
- Black market bases
- Field ownership
- Rapid travel gates added
- Base capture/blockades/ownership/management
- Base - building ships and platforms
- Remote interface (turning the game into a quasi 4x game)
- Mobile bases
- Multiple fleets and non-player fleets
- Trade interface (expanded trade ship management)
- Dynamic economy and rebalance
- New skyboxes
- New dynamic skybox system
For those interested in what's on the agenda before release - here's a summary:
- Main story
- Faction response to base war
- Proper implementation of carriers
- More dynamic sandbox (events?)
- Better implementation of "Kind" faction (missions auto/scripted)
- More ships (focusing on larger ships)
- More features - that I didn't even think of yet (!!!)
- More bug fixes
- More polish
While the above list may seem small... Adding a main story requires multiple months of thinking up and scripting missions/events/happenings, the addition of new ships, upgrades, bases, objects, etc. New features/mechanics/tweaks to support the story - and various other things I can't even think of yet.
Thank you very much for your incredible support - without you Void Destroyer 2 in it's current state wouldn't have been possible as with many indie/one man projects - sales fund development.
I hope that you are as excited as I am about the future of the project!
Thanks!
Paul